Most traps from trapping talents do not disappear

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yufra
Perspiring Physicist
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Most traps from trapping talents do not disappear

#1 Post by yufra »

Only the Explosion trap in the Trapping talents is added to the game's ticking (game.level:addEntity), and thus the rest of the traps stay on the map until triggered.
<DarkGod> lets say it's intended

darkgod
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Re: Most traps from trapping talents do not disappear

#2 Post by darkgod »

Oups! Thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Fela
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Re: Most traps from trapping talents do not disappear

#3 Post by Fela »

And why would that not be reasonable?

Regular traps even stay AFTER being triggered (most of them anyway).
Is that really intended, btw?

darkgod
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Re: Most traps from trapping talents do not disappear

#4 Post by darkgod »

Yes because if they persisted you could spend hundred of turns trapping a corridor with explosion/bear traps and no bosses could survive
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: Most traps from trapping talents do not disappear

#5 Post by edge2054 »

What about making each trap sustained DG? Or giving the rogue a certain number of sustained trap slots.

In other words, you cast Trap 1 and it pulls up a menu, you drop the trap you want and Trap 1 stays until you quit sustaining it.

Each of these 'slots' would be one trap the rogue could have out.

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