Spellpower Critical message

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Spellpower Critical message

#1 Post by yufra »

I think that Spell Criticals are under-appreciated because there is no feedback to the player. The Actor:attackTargetWith reports a physical critical, but the spellCrit function does not. Maybe we could add a message: game.logSeen(self, "%s's spell looks more powerful!", self.name:capitalize())
<DarkGod> lets say it's intended

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: Spellpower Critical message

#2 Post by marvalis »

How about 'BOOM HEADSHOT' in caps
- please forgive my bad humor lol

Some message would be nice yeh, like 'critical' in green text over your head

Feanor.81
Wyrmic
Posts: 239
Joined: Mon Aug 23, 2010 12:52 pm
Location: Poggibonsi (Siena), Italy

Re: Spellpower Critical message

#3 Post by Feanor.81 »

A shaking screen like in BG2 would be great :D
Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate

darkgod
Master of Eyal
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Re: Spellpower Critical message

#4 Post by darkgod »

Lol ;)

I imagine I can add a message yes, there is none yet because spell crits, contrary to melee crit, do not have a target
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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