Why does running out of mana deactivate sustained spells?

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Message
Author
Vanguard
Higher
Posts: 68
Joined: Wed Jun 02, 2010 8:51 am

Why does running out of mana deactivate sustained spells?

#1 Post by Vanguard »

I don't see the point of it.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Why does running out of mana deactivate sustained spells

#2 Post by greycat »

Some of the sustained spells have a per-turn mana cost as well as the up-front max mana cost. They probably all use the same code. (I haven't looked.) So, if current mana hits zero, poof.

Vanguard
Higher
Posts: 68
Joined: Wed Jun 02, 2010 8:51 am

Re: Why does running out of mana deactivate sustained spells

#3 Post by Vanguard »

I've never noticed any that do that. Which ones drain a set amount per turn?

registeringislame
Halfling
Posts: 85
Joined: Sun May 23, 2010 5:25 am

Re: Why does running out of mana deactivate sustained spells

#4 Post by registeringislame »

Neither. I'd rather it not cast spells if mana gets that low. It's a pain having to watch out for it.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Why does running out of mana deactivate sustained spells

#5 Post by greycat »

Well, my mage is dead at the moment, so I can't actually look it up without rolling up another one. But I remember Telepathy (or whatever it was called) says it drains mana. Not that I've ever had a mage survive long enough to learn and use it.

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: Why does running out of mana deactivate sustained spells

#6 Post by Shoob »

the three that do, iirc, are telepathy, invisibility, and thunderstorm.
Oliphant am I, and I never lie.

Post Reply