1. Draw a map more than 200 units wide.
2. Start a game and walk to the easternmost edge: the engine stops drawing at unit 200, further to the right there's all black but still walkable as if the terrain did exist.
3. Change resolution or tile options: the missing part of the map will be drawn as expected now.
Can somebody reproduce this?
map size clipped at 200 units initially
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- Wayist
- Posts: 19
- Joined: Tue May 25, 2010 11:49 pm
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- Wayist
- Posts: 19
- Joined: Tue May 25, 2010 11:49 pm
Re: map size clipped at 200 units initially
OK, got it now: adjusted map size in zone.lua of wilderness and it works. Strange, though, that the rest was still displayed after changing the display/tiling mode. Sorry for the disturbance!