A new alpha is available at http://t-o-m-e.net/ with many bugfixes, check the list below. A notable addition is the resurection of artifact sets

Windows and mac versions should come out soonish, as usual.
T-Engine 3.0.0alpha15 aka "Unrealized Reality"
Interface changes:
- Command line interface can now specify a module with -M by either the module
full name(as before) or the short name
- Revamped non-babyface interface thanks to Nerdanel
- Artifact sets work again!
- Quest descriptions can now be returned as a single string and will always be word-wrapped
Bug changes:
- Fixed crash upon level generation in some case of uninterresting levels
- Fixed getter.ego_allow to actually work
- Wearing no items wont result in a silly message about body parts when browsing equipment
- Factions are now saved
- Fixed a crash on 64bit platforms
- Monsters will add to memory even when egos
Misc changes:
- monster_effect() (and monster_effect.set()) now take the source of the effect as
their first parameter, so that bleeding effect set by a monster on a monster
wont give exp to the player upon death

- Spell copy is now a function named "spell_copy_to", if you want it to exist in
your module, add it as an mkey, check ToME's scripts/powers.lua
- Monster hordes will only appear if requested by the dungeon flag MONSTER_HORDE.
To get the same chance as before set it to 5000 (the formula is rng(MONSTER_HORDE) <= dun_level)
Beware that monster hordes do *NOT* comlpy to the dungeon's race limitations
Dungeon changes:
- Fix sunset clearing too much dungeon information
Monster changes:
- Monsters do not get a "free" turn when entering stores
Have fun!