Odyssey of The Summoner: Spoiler and Discussion

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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#91 Post by Kamani »

Okay, thanks.
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#92 Post by Kamani »

Well, apparently, the boss is in Maj'Eyal that is accessed from a portal from Var'Eyal. Also, 1/4th drop rate, so save cheating time!

Edit: NOPE! Resetting for the drop doesn't work on Fyrk. If it is a cool affect, it will show up in 1 in 4 games, so it is VERY rare. I don't know if other bosses can drop it, but I don't think they do. I don't know when the next time I see it will be, but it might be ages until I see it. :( I hope I find it to see what it does some day.

Edit: Found a new one! The Gaping Maw. And The Eye of The Wyrm, but it doesn't seem to do anything for my drake, even though it has the right inspect message.

Edit: Also determined the Primal Infusion Wild Power boost amount (5). I wonder what the mantis prodigy is?

Edit: No Summoner dialogue for Zigur destruction? Also, doing Last Hope Graveyard, I got a message about going to Dreadfall after I was in the Far East.

Edit: Another issue. Examining Crown of Eternal Night kicks you out of the menu. Very bad when you are in the Transmogrification leaving level. I don't know if this is fixable, since it probably creates dialogue, but it meant I lost it. It was a crown item for the prodigy, right? (Though I don''t think I had any drakelings at the time, so...

Edit: Back to Fiery Choker quest.
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#93 Post by Kamani »

How many special effects are there to find?
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#94 Post by nekarcos »

@Kamani
RE: Resetting drops
Some mobs generate their artifact upon spawning (hence why they're able to use it in combat). If you're going to reset for drops, you gotta save BEFORE you enter their zone... Of course, I'm only telling you this for scientific reasons-- I don't advocate savescumming for drops, heh...

RE: Eye of the Wyrm?
This is already a well-known one. When "Clasped" by a Drool head, it gives Hydra an additional head, as well as TL2 of "Venomous Breath".

RE: Ritch's Hidden Prodigy
Here's a hint: Each of the hidden prodigies always involve something the class does VERY frequently. Hydra does a lot of clasping... Fire Drake does a lot of childcaring... Ritch does a lot of...??

RE: Zigur Destruction?
... More on that later, heh-- "NYI" (Not Yet Implemented)

RE: Dreadfell message in Far East??
... Oops. That pop-up is a little bit... Screwy.

RE: Inspecting/Examining objects during Transmogrification
Hmmm... I meant to fix this... *Ahem* but I honestly forgot all about it... I've added it to my to-do list for big patch [0.5.0]!

RE: Fiery Choker
Remember: If an artifact has already been spawned into the world, it can NEVER be spawned again!! This includes things like shops (ESPECIALLY the "Rare Items Merchant" shop), so make sure to THOROUGHLY examine EVERY dungeon-- And if you enter a place like Ruined Dungeon or Vor Armory (or any dungeon that can have "Vaults"), beware that the item may have already spawned INSIDE of those locations, rendering it IMPOSSIBLE to get it anywhere else! ... Though, of course, none of this is an issue for the Fiery Choker, since it SHOULD only spawn from bosses in the Far East (and hence, you couldn't have possibly missed it).

RE: How many hidden effects??
There are innumerable... To be honest, I haven't even counted how many there are now. This, and I only plan to add more!
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Location: Var'Eyal, in Wovenhome

Re: Odyssey of The Summoner: Spoiler and Discussion

#95 Post by Kamani »

Fiery Choker is only dropped by one boss I think (Fyrk, Faeros High Guard, 1/4 chance). Sadly enough, I don't know if you CAN savescum for his (and I only do it in explore mode). \
And with Eye of the Wyrm, the text says it is interesting for Drakes too, so I wasn't sure (normal, not unusable for you).

I think ritches make weapons frequently, so I SHOULD find it on my ritch run if I guessed right.

Good that Zigur Destruction will get a message. It wouldn't feel right otherwise.

I don't know if Inspecting causes the menu kick out. It might just be examining.

I wonder if there are any ritch specific ones? They don't need them as much as the others, since they can use some normal artifacts. Well, I guess I will see!
Edit: No Flamewrought effect for ritches?
Edit: Siding with the Assassin Lord isn't helpful for Ritches, so don't bother.
Edit: I would use a progidy point to make Flamespit have no equilibrium cost. Except that would be overpowered, so...
Edit: I am bigger than the "huge" ritch summoned for the lifelink. Not a glitch, but funny.
Edit: Still no luck on finding the ritch prodigy, but I continue to make lots of impermanence weapons.
Last edited by Kamani on Mon Oct 17, 2016 2:04 am, edited 1 time in total.
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#96 Post by Kamani »

Aletta's Diadem can be Examined by any class, but except for Drakeling, it does nothing besides kick you out of the inventory. Nothing to say that it isn't an effect for you, but it is for others.
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#97 Post by Kamani »

I still am having no luck on finding the Ritch Prodigy. I can't figure it out.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#98 Post by nekarcos »

Alright, here's a BIG hint:
***{ Have you ever noticed "Killing Blade" will sometimes list "Longbows" as well as bladed weapons-- This is strange, isn't it...? }***
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#99 Post by Kamani »

Ahhh. Thank you!
Side note: Testing Impermanence vaulted weapons. Because why not?

Edit: Found Swordbreaker effect!
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#100 Post by Kamani »

Okay, thanks. Reposting updated Finds list below.
Known Unlocks, Progidies, and other Special Effects:
Progidies:
- (Hydra Progidy) 50 Willpower and 1 Prodigy Point and finding a very rare dialog option in the Clasp menu: Hat Trick - Allows the Hydra to clasp Necklaces and Headgear.
- (Drakeling Progidy) Inspecting or Picking up a Crown item (excluding crown of burning pain) while having 3 Drakelings (at least one with its "Ultimate" trait): Legacy: Crowns can be clasped normally, and at least one drakeling gets a special personality (possibly more effects or drakelings. I don't know)
- (Ritch Progidy) 50 Cunning and 1 Progidy Point and using the Killing Blade effect on a Bow (Plus special step listed at end of the Prodigies list): Death from Above - Allows you to craft bow Impermanence Weapons (Requires one metal item, one belt, one piece of jewelry, and a bow) using Death from Above and unlocks shoot talent.
----- Special Step for Ritch Prodigy: First attempt- Choices as such: Bowstring (Bow), (I don't know perfectly for this step. I used Improvise and a helmet), Jewelry, and a belt.
Unlocks:
- Winning the Game as an Avatar: Therian- Class for non-summons that has hydra, drakeling, and mantis skills.
- Corrupting the Sandworm Queen's Heart and using it: Unlock the "Start as Blighted Form" option for Avatars (under Customize tab)(Only way to get original drakelings blighted). AND causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)). Start as Blighted Form does not start with the blighted talents unlocked, you need to unlock one with a Category Point (sad :( )
- Start an Avatar Game: rexorcorum graphics under Customize tab.
Consume And Other effects:
- Corrupted Heart of The Sandworm Queen: Causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)).
- Chromatic Harness: ?
- Consuming Heart of The Sandworm Queen (Drakeling): Next Drakeling is Proud, Loving, Female Drakeling who starts with TL10 Growing Bones, TL5 Swallow, TL4 Quake, and TL2 Sand Breath. Also has 50/100 knowledge, some special text, and prefers to learn Savage Strength and Nature Hardened.
- Using Heart of The Sandworm Queen (Drakeling, possibly others): Gives Burrowing Beast generic tree (Locked).
- Tooth of the Mouth: Gives all Monstrosities a Physical Power boost of 10
- Fiery Choker: "Monstrosity: Dragon" (I don't know exactly what that is yet). The Fiery Choker is a one fourth drop from Fyrk, the Faeros guard at Charred Scar (Portal from Var'Eyal in Eruan), so this is an extremely rare find.
- Saving Melinda: Use blue option when talking to Melinda to get either a rank in Summoner's Bond (Listening to Summoner) or Summoner's Disparity (Ignoring Summoner)
- The Gaping Maw (Drakeling): Next Drakling is Tronos (Special Dialogue) Bonus Skills: Icy Skin 4, Ice Breath 2, and Ice Claw 5. Possibly other bonuses. Dislikes you. Tronos may have bonus stats. Prefers to learn Nature Hardened and Savage Strength. Humility, Fire Safety, and Aspiration 5.
- Wyrmbreath (Drakeling): Next Drakeling is Kanros (Special Dialogue) Extra Skills: Fire Breath 2, Devouring Flame 5, Bellowing Roar 4. Also, has Aspiration (Anti-Death) 3, and feels divided towards you. May have bonus stats, I can't tell. Special Dialogue.
- Storm Fury (Drakeling): Next Drakeling is Anklos, a Proud, Loving, Male "Storm Drake"-themed Drakeling whose preferred NC is "Rabbit's Foot" and "Elusiveness" (has VERY high Defense and Trap Evasion). It may be the effect listed below instead. I have had some trouble with that. Special Dialogue.
- Storm Fury (BLIGHTED Drakeling): Next Drakeling is Anklos, a Divided male Blighted Drakeling that starts with Abyssal Flames 2, Fearscape Blaze 5, and Shadow Flare 4. Special Dialogue.
- Primal Infusion: Gain 5 Wild Power.
- Eye of the Wyrm (Drakeling): ...? It is labeled and has an inspect message, but no effects I can see.
- Eye of the Wyrm (Hydra): When "Clasped" by a Drool head, it gives Hydra an additional head, as well as TL2 of "Venomous Breath".
- Blood of Life (Consumed and Gluttonied): Instant revival upon next death.
- Swordbreaker (Ritch): When used as an Impermanence Weapon, grants +.1 to Metal Rending and +5 to Swordbreaker (possible minor glitches (I suddenly seem to have 7 out of 5 ranks in Swordbreaker)).
------emblempride's------
- Serpent's Glare (Hydra): Extra head (Or possibly an effect on a normal head) (25% Wild, 30% Wil, 30% Cun, 50% Dex) that does nature damage over a few turns, gain talent Spit Poison at lvl 2
- Crystal Focus (Hydra): Extra head (Or possibly an effect on a normal head) (25% Wild, 120% Wil, 240% Mag) that does arcane damage
- Prox's Lucky Halfling Foot: Gives all Monstrosities +Lck, dunno by how much, 5?
- Behemoth Hide: Can be worn as a cloak by all Monstrosities.
- Serpentine Cloak (Hydra): gives an extra +10 Wil, +5 Con (total 10), +20% Nature, +.10 Ego/Serpent
- Crystal Heart: On hit melee effect, 10 arcane damage
----------------------------

Things that are NOT usable of note:
Both Final Boss Drops of ToME.
Atamathon's Ruby Eye.
Goedalath Rock.
Dragon Helm of Kroltar.
Siding with the Assassin Lord as a ritch.
Shifting Boots.

Starting the Arena gets the Wyrmbreath, The Gaping Maw, and Storm Fury (Blighted) drakes as your starting drakes. They keep their dialogue by the way.
Say if you know any others.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#101 Post by nekarcos »

@Kamani
Edit: ty, appreciated!
Last edited by nekarcos on Tue Oct 25, 2016 6:36 am, edited 1 time in total.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: Odyssey of The Summoner: Spoiler and Discussion

#102 Post by Kamani »

Sorry. Didn't mean to post that there. Removed. :oops:
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#103 Post by Kamani »

Next goal for the list: play until I get Fiery Choker. Then, find every OTHER effect. (Is there any way for me to check how many things have effects? I want to know, so I know when I have found them all.)
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#104 Post by nekarcos »

@Kamani
A quick count shows 21 different artifact effects, but I wasn't very thorough.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: Odyssey of The Summoner: Spoiler and Discussion

#105 Post by Kamani »

Thanks. That means I have just a few more to find. I do love all of the secret effects. It is really neat.
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