
[v1.0.1] Old RPG Tileset & Darkwood UI
Moderator: Moderator
Re: Old RPG Tileset/GUI - updated for beta 37
done 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Old RPG Tileset/GUI - updated for beta 37
A+ service. would recommend to others
now go check out the rogue survivor pack, it's new and exciting!

now go check out the rogue survivor pack, it's new and exciting!
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- Low Yeek
- Posts: 6
- Joined: Fri Jan 06, 2012 8:42 pm
Re: Old RPG Tileset/GUI - updated for beta 37
Just started ToME a couple days ago. I didn't think I could love the game any more, but your tileset proved me wrong. Totally loving the new look, thanks!
Re: Old RPG Tileset/GUI - updated for beta 37
Here's some more pics showing the current level of quality in the pack if anyone was curious:
- Attachments
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- maze.png (249.77 KiB) Viewed 9490 times
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- arenamyrmidons.png (215.96 KiB) Viewed 9490 times
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- lasthope.png (251.24 KiB) Viewed 9490 times
Re: Old RPG Tileset/GUI - updated for beta 37
This looks fantastic, I am going to have to try it soon. 

<DarkGod> lets say it's intended
Re: Old RPG Tileset/GUI - updated for beta 37
Heh, your necromancer there reminds me: made a lich doll yet? 

Ghoul never existed, this never happened!
Re: Old RPG Tileset/GUI - updated for beta 37
here's a simple recolor test. when he's fully armored, there's not much left showing his lichness, but the eyes and hair still kinda make it noticeable at a glance.
there are a few other methods to go about it. you could make an overlay for each race that just effects the skin/eye/hair color. or you could make a new lich race with a new base sprite. all liches would look the same in that case though, irregardless of what race they were originally. as usual, whatever the team decides to do, i'll follow their lead within a week or two of the next beta
thanks for all the nice comments everyone! i'm glad you are enjoying the set!
there are a few other methods to go about it. you could make an overlay for each race that just effects the skin/eye/hair color. or you could make a new lich race with a new base sprite. all liches would look the same in that case though, irregardless of what race they were originally. as usual, whatever the team decides to do, i'll follow their lead within a week or two of the next beta

thanks for all the nice comments everyone! i'm glad you are enjoying the set!
Re: Old RPG Tileset/GUI - updated for beta 37
That's how the shockbolt tiles seem to do it anyway. I think the spell just changes the race to Undead/Lich, so you might have problems finding out the original race anyway.or you could make a new lich race with a new base sprite. all liches would look the same in that case though, irregardless of what race they were originally.
Ghoul never existed, this never happened!
Re: Old RPG Tileset/GUI - updated for beta 37
I really like this tileset, and can see myself using it 24/7 in the future. One nitpick I had that really put me off early game is how much smaller some monsters are compared to you, to the point that sometimes I wouldn't even register them.
I'm not sure what to do there, stuff like trolls and molds are so much smaller, but it might just be my nostalgia from older games when they were much bigger.
I'm not sure what to do there, stuff like trolls and molds are so much smaller, but it might just be my nostalgia from older games when they were much bigger.
Re: Old RPG Tileset/GUI - updated for beta 37
2 suggestions.
1 Make the music a *different addon*
2 Also update it's link at the front of the page (though we may get an addon section soon)
1 Make the music a *different addon*
2 Also update it's link at the front of the page (though we may get an addon section soon)
Re: Old RPG Tileset/GUI - updated for beta 37
Thanks for the feedback guys!
Yeah the monster sizes have been a common complaint I've been hearing. I originally envisioned a tileset where weak monsters are smaller than stronger enemies, to make the strong dudes stand out in a mob, but it doesn't seem to work out on today's ultra high resolution monitors. The small slimes, worm masses, trolls etc were chosen on purpose because of their size to be honest. I guess a few of them could stand to be enlarged a bit!
I really wish ToME had zoom mode for the scroll wheel to help out this situation. It would also help to fix the problem that some people on smaller displays have when going from "explore mode" to "fight mode" in the game. Even 48x48 doesn't show my whole LOS on this crappy 1440x900 screen.
jot - I finally found the lich tile in the shockbolt set, buried in the skeleton folder.
You right, one size fits all so i'll try to find something approprate
edt - how's this? rascyc - the old snes resolution was 256x224! hehe I know what you mean though, I'll see what I can do about it
canderel - i think all pages with the link are already updated. the blog post and this thread should have the most recent download link only. i'm reworking some of the music currently but it'll definitely be a separate addon, like you suggested! more diversity on the addon page!
Yeah the monster sizes have been a common complaint I've been hearing. I originally envisioned a tileset where weak monsters are smaller than stronger enemies, to make the strong dudes stand out in a mob, but it doesn't seem to work out on today's ultra high resolution monitors. The small slimes, worm masses, trolls etc were chosen on purpose because of their size to be honest. I guess a few of them could stand to be enlarged a bit!
I really wish ToME had zoom mode for the scroll wheel to help out this situation. It would also help to fix the problem that some people on smaller displays have when going from "explore mode" to "fight mode" in the game. Even 48x48 doesn't show my whole LOS on this crappy 1440x900 screen.
jot - I finally found the lich tile in the shockbolt set, buried in the skeleton folder.

edt - how's this? rascyc - the old snes resolution was 256x224! hehe I know what you mean though, I'll see what I can do about it
canderel - i think all pages with the link are already updated. the blog post and this thread should have the most recent download link only. i'm reworking some of the music currently but it'll definitely be a separate addon, like you suggested! more diversity on the addon page!
Re: Old RPG Tileset/GUI - updated for beta 37
daftigod wrote:... awesome lich...



Nice and scary.
Although I can't quite figure out what the teal bit around his/her neck is supposed to be. An amulet? Lower jaw?
Ghoul never existed, this never happened!
Re: Old RPG Tileset/GUI - updated for beta 37
It's a really neat tileset, but when I play, my character is still an @ even though the environment has changed around him. How do I make my character actually look like a person? :\
Re: Old RPG Tileset/GUI - updated for beta 37
was supposed to be an amulet of some sort, i guess. just something to make it stand out a little from a distance. thanks for pointing out it's ambiguity though
therefore now it's a lower jaw! hehe
