Update, finally!
http://te4.org/games/addons/tome/wights
Here's the change log:
- Fixed displaying 2 handed weapons, thanks to rexorcorum for bringing it up
- Dread rebalanced using some existing talents as a base. Might be slightly weaker overall but it can now critical, boosting damage, power and duration(by 1). This should provide extra synergy for some classes/builds.
- The Draining was significantly changed:
1. Full power vs undead, it's not like they get to resist life draining effects in general.
2. Uses mindpower, mindsave consistently with the rest of the game. Save bonus from draining is applied
BEFORE rescaling. Duration is still somewhat randomized because it is a range with min of 2, to prevent the annoying 'put a talent on cooldown, enemy gets its turn, it refreshes.
3. Cooldown 20, used to have none.
4. Resistance develops slower but is more effective. Gain/loss messages for the effect won't show up in log, that's less spam.
- Changed the starting zone: back to 'burnt'tileset, mire-sized and hopefully tight enough that you don't get easily swarmed, no more poison water(too much effort to get rounded borders, maybe someday), different tinge, updated gravestones(+1 drop & level on the npc, but they start out slowed from 'rising') but removed glowing chest.
- Reworked Wight NPCs, wights got afflicted talents, mostly inspired by how their tiles look. They are likely quite unbalanced, hopefully they won't ruin your game.
As always, provide feedback, especially on the NPC if/when you get there.