Verdant Class Pack: v2.3
Moderator: Moderator
Re: Verdant Class Pack v1.0.7
This is either necromancy, or I'm updating this addon.
Bug reports and suggestions before I finish updating it are good.
Bug reports and suggestions before I finish updating it are good.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.7
Sea Drake aspect is hilariously underpowered. Every other aspect has general-purpose bonuses - the +max air only matters on two or three zones, and its sustain is junk. Water Dweller requires you to either spam your other sea drake abilities or be in a water level, and it doesn't even give water breathing. I mean, compare it to wind drake. +speed of various kinds on every single ability, and look at what they are themselves. A rush knock-off that can be chained into rush, death dance's little brother, now available for one-handers, a min equilibrium reducer, and a PBAoE stun.HousePet wrote:This is either necromancy, or I'm updating this addon.
Bug reports and suggestions before I finish updating it are good.
Also, for your taint-mark mod? Please remove the mark from Legacy of the Naloren or make it not count towards the cooldown penalties, because the prodigy gives a wild gift itself.
Re: Verdant Class Pack v1.0.7
So any suggestions about how to improve it?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.7
Have changed Water Dweller to grant water breathing and cranked the regeneration up.
The passive air bonus has been replaced with a movement speed bonus when in water.
The passive air bonus has been replaced with a movement speed bonus when in water.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.8
Patched.
Lots of fixes to make it more compatible with other addons.
Also buffs Sea Drake Aspect and lowers the sustain cost of Wyrmic sustains.
Lots of fixes to make it more compatible with other addons.
Also buffs Sea Drake Aspect and lowers the sustain cost of Wyrmic sustains.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.8
Your patch broke for me. D:
Thalore Oozemancer attempting the underwater cave in the Far East immediately gets an unending string of these immediately after taking any action. Other areas don't seem to provoke this. Maybe there's a Druid or Were rare somewhere on the map?
Code: Select all
error = "Lua Error: /hooks/verdant/load.lua:222: attempt to index global 'target' (a nil value)\
At [C]:-1 __index\
At /hooks/verdant/load.lua:222 \
At [string \"return function(l, self, data) local ok=false...\"]:1 triggerHook\
At /mod/class/Actor.lua:581 actBase\
At /engine/GameEnergyBased.lua:116 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1181 "
Re: Verdant Class Pack v1.0.8
Patching shortly.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.9
Code: Select all
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: .../addons/verdant/superload/mod/class/interface/Combat.lua:89: attempt to perform arithmetic on local 'add_chance' (a nil value)
stack traceback:
.../addons/verdant/superload/mod/class/interface/Combat.lua:89: in function 'physicalCrit'
/mod/class/interface/Combat.lua:465: in function 'attackTargetWith'
...wandir-weaponry/superload/mod/class/interface/Combat.lua:312: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:168: in function 'attackTarget'
...wandir-weaponry/superload/mod/class/interface/Combat.lua:203: in function 'attackTarget'
/data-verdant/talents/gifts/sharkaspect.lua:41: in function </data-verdant/talents/gifts/sharkaspect.lua:32>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /engine/interface/PlayerHotkeys.lua:169
At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
At /mod/class/Game.lua:1967 f
At /mod/class/Game.lua:1562 fct
At /engine/interface/PlayerHotkeys.lua:316
At /engine/KeyBind.lua:229
Re: Verdant Class Pack v1.0.9
Patching again...
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.9
I can confirm HJolmar's report. I just encountered it in Trollmire with a L1 Cornac Cursed, as two enemies, AFAICT completely ordinary, were approaching my character.
The only difference being that instead of /mod/class/Actor.lua:581 actBase, my error refers to /mod/addons/midnight/superload/mod/class/Actor.lua:313 actBase
Edit: I didn't realize that your 'Patching' messages were meant to imply that you were uploading anything. Using the new version, haven't reencountered this issue yet.
The only difference being that instead of /mod/class/Actor.lua:581 actBase, my error refers to /mod/addons/midnight/superload/mod/class/Actor.lua:313 actBase
Edit: I didn't realize that your 'Patching' messages were meant to imply that you were uploading anything. Using the new version, haven't reencountered this issue yet.
Re: Verdant Class Pack v1.0.10
These were serious bugs, so they had to be patched right away.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.10
I can't help but feel that you and I are using different definitions of 'patch' here. I guess you are using the commercial-game oriented definition, where patching does imply (fixing a problem + putting out an update quickly), whereas I'm using the programming definition, which is just to make the change, not to necessarily release it -- hundreds or even thousands of patches go in between releases of Inkscape, GIMP, or Blender, for example. As you may guess, I'm very familiar with the latter and barely aware the former exists.HousePet wrote:These were serious bugs, so they had to be patched right away.
I don't want to make a big deal of this, I'm just trying to minimize misunderstandings.
Re: Verdant Class Pack v1.0.10
What would be the point of not releasing it? 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.10
I counter your silly question with a question of equal and opposite silliness: What would be the point in releasing it?
Neither of those questions are valid -- they both miss the point, which is to release something that actually works. Patching an important bug and then releasing it before you've tested, is equally stupid as patching an important bug, testing it, and not releasing it.
Your presumption here that an immediate release is an obvious implication of writing a single word 'patching', is quite simply incorrect; You already have a sample demonstrating why it is incorrect.
Neither of those questions are valid -- they both miss the point, which is to release something that actually works. Patching an important bug and then releasing it before you've tested, is equally stupid as patching an important bug, testing it, and not releasing it.
Your presumption here that an immediate release is an obvious implication of writing a single word 'patching', is quite simply incorrect; You already have a sample demonstrating why it is incorrect.
Re: Verdant Class Pack v1.0.10
I test the patch to ensure that it fixes the bug. I don't have the resources to test every permutation of circumstances to make releases bug free.
Mostly I just say patching to convey that I have located said bug and that it is being dealt with, no further information from the user is required.
When I want to convey that an update has been done, I usually say 'Updated!', or at least change the version number on the thread.
Your presumption of my presumption is incorrect. Your claims of my incorrect presumption should have warned you about the dangers of presumptions.
Mostly I just say patching to convey that I have located said bug and that it is being dealt with, no further information from the user is required.
When I want to convey that an update has been done, I usually say 'Updated!', or at least change the version number on the thread.
Your presumption of my presumption is incorrect. Your claims of my incorrect presumption should have warned you about the dangers of presumptions.
My feedback meter decays into coding. Give me feedback and I make mods.