Arcanum Class Pack v2.3

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pyroflare77
Wayist
Posts: 17
Joined: Tue Apr 01, 2014 10:34 pm

Re: Arcanum Class Pack v2.2.2

#526 Post by pyroflare77 »

Code: Select all

[LOG]	Emyrima the skeleton archer casts Ruby Ray.
[SPELL CRIT %]	4.8
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /data-arcanum/damage_types.lua:349: attempt to call field 'useImplicitCrit' (a nil value)
stack traceback:
	/data-arcanum/damage_types.lua:349: in function 'projector'
	/engine/interface/ActorProject.lua:218: in function 'project'
	/data-arcanum/talents/spells/arcane-elements.lua:42: in function </data-arcanum/talents/spells/arcane-elements.lua:38>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:271 useTalent
	At /mod/ai//tactical.lua:395 runAI
	At /mod/ai//tactical.lua:421 doAI
	At /mod/class/NPC.lua:72 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1255 

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.2

#527 Post by HousePet »

bleh
My feedback meter decays into coding. Give me feedback and I make mods.

luq
Low Yeek
Posts: 7
Joined: Tue Nov 11, 2014 5:34 am

Re: Arcanum Class Pack v2.2.2

#528 Post by luq »

I downloaded this a week ago or so and am still exploring it. I have to say HP, I'm really impressed. There is a ton of cool stuff in this mod. I'll post again later after I've had more experience with the custom classes and new items. I've taken arcanist to 12 and enchanter to 9 so I haven't gotten too far. The only bug I found so far was with animated weapons as enchanter. It seemed to be related to enemies trying to move through its square or something.

Well done Housepet. Well done.

And thank you!

Deis
Wayist
Posts: 18
Joined: Sat Nov 08, 2014 11:15 am

Re: Arcanum Class Pack v2.2.2

#529 Post by Deis »

I get this error when trying to access the staff store in the hidden mage city. Strangely enough this only occurs when the mod TalentPointPlanner is active.

Code: Select all

Lua Error: /hooks/pointplanner/load.lua:138: attempt to index local 'jump' (a nil value)
	At [C]:-1 __index
	At /hooks/pointplanner/load.lua:138 arcanum_staves
	At /hooks/pointplanner/load.lua:180 
	At /hooks/pointplanner/load.lua:195 
	At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
	At /engine/Chat.lua:45 init
	At /engine/class.lua:40 new
	At /mod/resolvers.lua:369 check
	At /engine/Map.lua:798 checkEntity
	At /mod/class/Player.lua:292 move
	At /engine/interface/PlayerMouse.lua:61 mouseMove
	At /engine/interface/PlayerMouse.lua:133 mouseHandleDefault
	At /mod/class/Game.lua:2151 fct
	At /engine/Mouse.lua:56 


Simply awesome mod though! Love the Enchanter so far (though he might have mobility issues later) and haven't even gotten a chance to try the others.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.2

#530 Post by HousePet »

This might be a problem with the talent point planner addon.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#531 Post by HousePet »

Updated:
Ritual Blades and Wardstone should now show on Ogres. (Thanks Rexo)
Strength of Purpose works with Ritual Blades.
Arcanist can now unlock the Dawn category from Necromancy+.
An animated shield from Shield Guardian now gives a block value.
Enchant Armour no longer stacks with Armour Training.
My feedback meter decays into coding. Give me feedback and I make mods.

luq
Low Yeek
Posts: 7
Joined: Tue Nov 11, 2014 5:34 am

Re: Arcanum Class Pack v2.2.3

#532 Post by luq »

I really like how wards work with this mod. I found a "Chromatic Wand" and then begun using wardstones in combo with it. It's effective and a nice alternative to lugging around resist gear.

The lowbie artifacts I've seen are a mixed bag. My favorite ones are the interesting ones, like Helm of Slow. Great defenses for T1 but -10% movement speed. Plan carefully for the sand tunnels if you are going to wear it there! Some are not so useful, like "Sparkstone".

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Arcanum Class Pack v2.2.3

#533 Post by stinkstink »

Some bugs:
-Both the third and fourth talents in Martial Enchantments have t4 requirements. Also Arcane Smite's description states "target will be throw back" (should be thrown)
-Lesser Biting Gale projects damage from its targets, causing them to hit themselves with cold damage
-Grisly Constitution inscription bonus is broken with Arcanum active

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Arcanum Class Pack v2.2.3

#534 Post by Radon26 »

not sure if its intended, or if i am using latest version (updated weak ago).
i have found an "Anglowen academy training token".
am i supposed to be able to find those randomly?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#535 Post by HousePet »

Shouldn't be able to get them randomly.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.4

#536 Post by HousePet »

Patched:
Chaos Vortex fixed.
Blight Affinity buffed.
Martial Enchantments corrected.
Grisly Constitution / Inscription Mastery conflict fixed.
My feedback meter decays into coding. Give me feedback and I make mods.

tokariew
Higher
Posts: 63
Joined: Sun Dec 08, 2013 9:16 pm

Re: Arcanum Class Pack v2.2.3

#537 Post by tokariew »

Dual staff bug:
if i first set secondary bonus i can after that set primary to the same type of damage, the other way look fine, i can't set secondary to the same bonus as primary

Q't'ulu
Cornac
Posts: 31
Joined: Mon May 25, 2015 10:44 am

Re: Arcanum Class Pack v2.2.3

#538 Post by Q't'ulu »

Thank you for this addon, HousePet. But, there are some bugs in it still.

1. Spell / Inanimation / Flying Weapon :
Spell marked as "Ranged", but 'melee retaliation' damage applied to the caster anyway.

2. Wardstone 'Sparkstone' :
It have activation function, which produces an error.

3. Spell / Advanced Martial Enchantments / Enchanted Pommel Gem :
When used on a launcher (bow, sling), script crashes.

4. Spell / Inanimation / Flying Weapon :
Only base damage used, without applying any damage (on-hit) modifiers and secondinary effects.

Q't'ulu
Cornac
Posts: 31
Joined: Mon May 25, 2015 10:44 am

Re: Arcanum Class Pack v2.2.3

#539 Post by Q't'ulu »

Yet more glitches found:

1. Spell / Disenchantment / Disenchant Item :
(at least on talent level 1) When used on arrows, it moves them into 'chest' tab.

2. Spell / Advanced Martial Enchantments / Enchanted Pommel Gem :

2.1. Citrine on arrows sets attack speed to -2000%.

2.2. Hitting target with arrow of zircon Enchanted Pommel Gem enchantment on them and active Spell / Enchantment / Shock Hands. Same thing occurs for sling-bullet combination.
error = "Lua Error: ...arcanum/talents/spells/advanced-martial-enchantments.lua\
:107: attempt to index upvalue 'gem' (a nil value)\
At [C]:-1 __index\
At ...arcanum/talents/spells/advanced-martial-enchantments.lua:107 fct\
At /mod/class/interface/Archery.lua:400 damtype\
At /engine/interface/ActorProject.lua:396 projectDoAct\
At /engine/interface/ActorProject.lua:484 projectDoStop\
At /engine/Projectile.lua:228 act\
At /engine/GameEnergyBased.lua:126 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1255 "
seen = true
reported = false
3. Block
Block skill description in quick key bar have a missing value in damage type to block with shield.

4. Spell / Martial Enchantments / Enchant Weapon :
Shields and gauntles are presented as selectable for enchantment.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Arcanum Class Pack v2.2.3

#540 Post by Radon26 »

"4 shields and gauntlets"
what makes you think that's a bug? there are talents that use the shield to attack, and even the enchanters spells can be used with gauntlets, so why wouldn't they?

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