[1.7.4.] Quantum Slider class

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Munie
Wayist
Posts: 15
Joined: Mon Jul 09, 2018 12:33 pm

Re: [1.7.4.] Quantum Slider class

#46 Post by Munie »

It's a very interesting class and concept, but damn it's overtuned. And it has everything in its arsenal, from very high damage to several shields and heals, to resists and damage redaction, to multiple strong ways of disengaging and protection from one-shots and extra turns. And several ways to capitalise on "defence after teleport" on top of that that's already kind of broken in the base game if you know what you're doing. So I'm breathing through Insane difficulty like I've never had on any other char, probably not even Master will give him any trouble.

Maybe it's my decade of playing ToME talking, but yeah, the class is probably the most powerful I've played. I should probably go for the Madness run on it.

Munie
Wayist
Posts: 15
Joined: Mon Jul 09, 2018 12:33 pm

Re: [1.7.4.] Quantum Slider class

#47 Post by Munie »

Image

I mean, look at those resist and def numbers. They are insane! Never seen anything like that. I'm not sure if I can even be damaged, and at this point I'm too busy steamrolling through the game to check.

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