I also think this is a good point… just add a piece of lore that tells you about the Grand Corruptor although I would discourage an outright warning.cctobias wrote:
Thus Dark Crypt is crap, its just gambling. It is substantively and mechanically different because even if you are amazing at the game if it pops at an unlucky time you are screwed. Game over, man, game over. Gambling on roguelike is stupid. But Grand Corruptor, while possibly something that kills the unwary pr overly brave, is certainly doable and doable by many. Perhaps it needs an atamathon "are you sure?"
About the Dark Crypt, - that place. I absolutely LOATHE that quest. It's one of the primary reasons that I don't play many melee characters, Cornacs, or Yeeks anymore.
It absolutely demands preparation but affords you none… It's a ridiculous trap for new players. In essence, a player has to get to lvl 23 and right before they level, they should go into Dreadfell in order to come out as strong as possible. That is immensely frustrating as it messes up your build or game experience on a number of classes.
It comes randomly, and potentially has catastrophic starting locations… more than anything else in the game, that has killed me. The majority of my non-mage characters die there. If they survive, the game is usually won. It's killed me at a higher percent than Dreadfell, High Peak, or anything else in the game… except maybe the Yeek starting dungeons.
Of sure, I could skip it but given how limited XP and items are, that's not a good option, that's an excuse for bad design.