Psh. If you REALLY want overpowered - Deflection from Force of Will, the whole Absorption line, medium depth into Mucus, first and last of solipsism, the whole beautiful dream forge, a sprinkle of feedback, a medium amount of anti-magic, and Cursed form. Psi claws or blades, both work.
You've got an invincible, regenerating, unbreakable beast. Tyranny for your prodigy and it all goes bonkers.
I dont think I've seen my HP bar move in a while. My point isnt to show off a goofy minmaxed adventurer build, but that there just is never going to be balance /across/ classes. the only real question seems to be if a class works in and of itself, and has alternate playstyle options.
I'd say it needs about half and again as many classes to just let sheer glut of options drown out the idea though.
"Overpowered" classes and player skill levels
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