[1.0] Faeros

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BDota
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Posts: 62
Joined: Fri Oct 01, 2010 11:15 pm

Re: [1.0] Faeros

#46 Post by BDota »

Thanks rexorcorum, I added the Faeros tile :)

Version 5 is done. Burning Low now does more darkness damage and also gives evasion. Absorb is now a target effect like feed. When the targeted enemy takes fire damage you heal proportional to that amount.

I added the Tier 3 talent to Conflagration: Sublimation. When activated it gives a temporary effect that increases Cold resistance.

I still need to fill in the Teir 4 talents for Conflagration and the racial tree. After that's done, I'm going to do a playthrough and see how the class works. So far all my testing has been in the starting zone. I've beaten that lot's of times with Faeros but I've never seen how it works at higher levels. Then I can start balancing/fixing :)

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: [1.0] Faeros

#47 Post by rexorcorum »

:D Superb! Glad to be of help. I will try some more variants of the tile these days to try out some ideas.

Downloaded and playing: 2 quick issues - 50 unspent class points! :) and Absorb does not have stat or level requirement - it is not a problem with normal class points per level up though.

Keep up the good work and expect some more graphical thingies to come.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

BDota
Higher
Posts: 62
Joined: Fri Oct 01, 2010 11:15 pm

Re: [1.0] Faeros

#48 Post by BDota »

Oops :oops: Those were in there for testing purposes and I forgot to remove them.

I reuploaded Version 5, which might invalidate your game if you had the previous verion 5, not sure.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: [1.0] Faeros

#49 Post by Sradac »

I just noticed, Faeros no longer have wildfire. Dealing almost exclusively fire damage, how are they supposed to combat fire enemies with no fire pen?

Also, Scorch and Blastwave use their resources on selecting the talent. So if you hit the key for one of them, then decide you dont want to cast it and cancel the targeting, you still lose the HP

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: [1.0] Faeros

#50 Post by Sradac »

well played one up to old forest. The class just feels really weak overall. All trees are 1.00 mastery. And all new talents except Backdraft do very little damage, they just cant keep up against strong enemies or large hordes of enemies it seems.

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