A look at the Arcane Blade in B37

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phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: A look at the Arcane Blade in B37

#46 Post by phantomglider »

Another bug: Tornado Strike gives the APR and crit chance bonuses, but does not remove them. Currently my guy is tooling around at level 16 with 250 APR and 50% crit chance. The accuracy goes away normally.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

Hirumakai
Thalore
Posts: 192
Joined: Wed Aug 11, 2010 2:39 pm

Re: A look at the Arcane Blade in B37

#47 Post by Hirumakai »

phantomglider wrote:Another bug: Tornado Strike gives the APR and crit chance bonuses, but does not remove them. Currently my guy is tooling around at level 16 with 250 APR and 50% crit chance. The accuracy goes away normally.
Doh. Typos of crit instead of critid and APR instead of APRid in the timed_effects/magical.lua file.

Should be fixed in the attachment to this post. Haven't had a chance to run it though - fixing it at work on my lunch break. :)

Edit: After talking with some people, I've decided to move the discussion to the addons forum, and will place all new version of the code in the first post there.

See the post here: http://forums.te4.org/viewtopic.php?f=50&t=31556
Attachments
tome-newab.zip
New Arcane blade, rename .zip to .teaa
(202.44 KiB) Downloaded 88 times

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