Recaiden's Undead Races
Moderator: Moderator
Re: Recaiden's Undead Races
Yes.
...
Probably.
...
Probably.
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- Cornac
- Posts: 40
- Joined: Wed Nov 03, 2021 1:35 pm
Re: Recaiden's Undead Races
Hello, I really like the mod you made, I translated it into Chinese, thanks.
I put the mod file translated into Chinese into google driver, the link is
https://drive.google.com/drive/folders/ ... sp=sharing

I put the mod file translated into Chinese into google driver, the link is
https://drive.google.com/drive/folders/ ... sp=sharing
Re: Recaiden's Undead Races
Hey, that's great. This translation only seems to cover the talents, not the intro screens and temporary effects, is that correct?
Also, have you seen the translation framework, such as another translator used here? https://te4.org/games/addons/tome/classdemolisher
Also, have you seen the translation framework, such as another translator used here? https://te4.org/games/addons/tome/classdemolisher
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- Cornac
- Posts: 40
- Joined: Wed Nov 03, 2021 1:35 pm
Re: Recaiden's Undead Races
Q:This translation only seems to cover the talents, not the intro screens and temporary effects, is that correct?
A: Yes,only talents and birth data。
Q:Also, have you seen the translation framework,
A:No, where can I find this translation framework, please?
A: Yes,only talents and birth data。
Q:Also, have you seen the translation framework,
A:No, where can I find this translation framework, please?
Re: Recaiden's Undead Races
Here's where it's originally described:
https://te4.org/blogs/darkgod/2020/07/t ... s-creators
Basically, it provides a place to provide all the translated strings for a given locale.
https://te4.org/blogs/darkgod/2020/07/t ... s-creators
Basically, it provides a place to provide all the translated strings for a given locale.
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- Cornac
- Posts: 40
- Joined: Wed Nov 03, 2021 1:35 pm
Re: Recaiden's Undead Races
Thanks, I have read this document and tried to do it.
I have seen the mod files. If you want me to translate according to the translation framework, I need the author(you) to provide translation support and add the corresponding string to be translated,
Maybe in the next version, you will add support for the the translation framework?
It is like this now,
and it will be like that after the increase of support.
I have seen the mod files. If you want me to translate according to the translation framework, I need the author(you) to provide translation support and add the corresponding string to be translated,

Maybe in the next version, you will add support for the the translation framework?
It is like this now,
Code: Select all
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution",
Code: Select all
_t"#GOLD#Stat modifiers:",
_t"#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution",
Re: Recaiden's Undead Races
Ah, this is on me.
This addon is old, and isn't set up to use the translation framework in most cases.
I'll fix that.
This addon is old, and isn't set up to use the translation framework in most cases.
I'll fix that.
Re: Recaiden's Undead Races
New, translation-friendly version is up.
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- Cornac
- Posts: 40
- Joined: Wed Nov 03, 2021 1:35 pm
Re: Recaiden's Undead Races
Thanks, the translation of the mod file using the translation framework is complete.
- Attachments
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- tome-race-undeadpack translated it into Chinese Lua.zip
- (14.24 KiB) Downloaded 108 times
Re: Recaiden's Undead Races
New version is up, 1.3.0
- Wight’s Ephemeral can’t be unlearned.
- New 4th talent for dreadmasters.
- Black gate has no blind-teleport-fizzle chance.
- Corrupting touch correctly uses dispel framework.
- You get all your dread minions back at once.
- Status-cleanse jars can’t be used unless you have a matching status.
- AI tactics for Intestine Canopic Jar fixed (for when you get cloned, I guess)
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- Cornac
- Posts: 40
- Joined: Wed Nov 03, 2021 1:35 pm
Re: Recaiden's Undead Races
Hello, I updated the Chinese translation.
- Attachments
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- zh_hans.zip
- (48.81 KiB) Downloaded 107 times