Recaiden's Undead Races

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Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Recaiden's Undead Races

#31 Post by Recaiden »

Yes.
...
Probably.

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Recaiden's Undead Races

#32 Post by gooder1029 »

Hello, I really like the mod you made, I translated it into Chinese, thanks. :)

I put the mod file translated into Chinese into google driver, the link is

https://drive.google.com/drive/folders/ ... sp=sharing

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Recaiden's Undead Races

#33 Post by Recaiden »

Hey, that's great. This translation only seems to cover the talents, not the intro screens and temporary effects, is that correct?
Also, have you seen the translation framework, such as another translator used here? https://te4.org/games/addons/tome/classdemolisher

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Recaiden's Undead Races

#34 Post by gooder1029 »

Q:This translation only seems to cover the talents, not the intro screens and temporary effects, is that correct?

A: Yes,only talents and birth data。

Q:Also, have you seen the translation framework,

A:No, where can I find this translation framework, please?

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Recaiden's Undead Races

#35 Post by Recaiden »

Here's where it's originally described:
https://te4.org/blogs/darkgod/2020/07/t ... s-creators

Basically, it provides a place to provide all the translated strings for a given locale.

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Recaiden's Undead Races

#36 Post by gooder1029 »

Thanks, I have read this document and tried to do it.

I have seen the mod files. If you want me to translate according to the translation framework, I need the author(you) to provide translation support and add the corresponding string to be translated, :wink:

Maybe in the next version, you will add support for the the translation framework?

It is like this now,

Code: Select all

	
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution",
and it will be like that after the increase of support.

Code: Select all

_t"#GOLD#Stat modifiers:",
_t"#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution",

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Recaiden's Undead Races

#37 Post by Recaiden »

Ah, this is on me.
This addon is old, and isn't set up to use the translation framework in most cases.
I'll fix that.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Recaiden's Undead Races

#38 Post by Recaiden »

New, translation-friendly version is up.

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Recaiden's Undead Races

#39 Post by gooder1029 »

Thanks, the translation of the mod file using the translation framework is complete.
Attachments
tome-race-undeadpack translated it into Chinese Lua.zip
(14.24 KiB) Downloaded 108 times

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Recaiden's Undead Races

#40 Post by Recaiden »

New version is up, 1.3.0
  • Wight’s Ephemeral can’t be unlearned.
  • New 4th talent for dreadmasters.
  • Black gate has no blind-teleport-fizzle chance.
  • Corrupting touch correctly uses dispel framework.
  • You get all your dread minions back at once.
  • Status-cleanse jars can’t be used unless you have a matching status.
  • AI tactics for Intestine Canopic Jar fixed (for when you get cloned, I guess)

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Recaiden's Undead Races

#41 Post by gooder1029 »

Hello, I updated the Chinese translation.
Attachments
zh_hans.zip
(48.81 KiB) Downloaded 107 times

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