Snarvid wrote:Legacy of the Naloren's has great weapon stats (power 195%, Str 140%, +20% crit, +4 to all stats, +10 luck, base damage boost off accuracy, 20 AP, 10% each proc chance spit poison, stunning blow, and silence) and it grant +0.3 Combat Training mastery.
Good but nothing unique except Combat Training. Which I can get from cloak and I did find one with 0.4 mastery, but haven't used it yet.
Str 140% could matter a lot if we pumping Str with ICCTW with we woudn't. From procs only silence is theoreticaly good because in practice we will eliminate threat long before this proc ehh... procs?
In case of that Forge Giant it would be much faster and safer change gear to get phys.res.pen. which I did and like one-shot the threat.
Maybe LoN is best melee weapon in game - can't argue about that, it doesn't make YSBMW! bad prodidgy. It's still as good at one-shotting things, and crowd doesn't matter because WO have tools for dealing with crowd and dealing with dangerous things inside crowd.
The only thing I can think of is orc patros but I don't think LoN will save you there and make much difference there.
As an example - my WO stuck in book so I'm playing now Demonologist with 200 armor and like, for him Orc Prides were much more dangerous because he can't deal with threats fast, and relies only on his tankiness.
While for WO it was boring, very boring grind with zero damgerous situations.
That's why this
Snarvid wrote:The way you're setting up your example of "not dangerous mobs" is putting your desired answer in the question, and the in-game answer depends very much on context. If you had, say, a Mage Hunter, a Bloated Horror, and a nasty unique in a single encounter, are the disablers "not dangerous" because their damage isn't comparable to the unique?
rather philosophical approach I consider as excessive here.
Things are simple - I had only one dangerous situation in late game - Forge Giant with Cleansing Flames, tons on pushing back talents and good phys damage and with 95/94 phys/darness resists.
Book of Horror was close to it but mainly because I had no idea what's there. Still the mobs there would not pose a lesser threat if I had LoN and that trident. the threat there wasn't "I can't killthem fast enough" it was "I can't withstand damage for long time" and nor Giant Leap not LoN wouldn't improve the situation.
Snarvid wrote:If you're got all WO gap closer and escape options + Rocket Boots and think you're at the optimal amount of movement options when you're packing an additional Movement Infusion, then with with Giant Leap (an additional movement option significantly faster than movement infusion) instead of YSBWM the WO would have the same number of movement options for one category point fewer.
I got much more then simple movement options and you know that.
It's not argument - why I need that cathegory point and what could be better use of it?
All amazing things that tinker skill trees have and which will be nerfed in the future I guess ^_^ - and I could spent it instead on what?
Worm-bro? I don't need it. Worms are what eating your body when you are dead, if you alive you don't need them, except for fishing.
And I dont' need another injector simply because you an't have three and that character already have two. )
And I don't have skill points for Unstoppabale Salve nor desire for it, because 6 turns of high saves isn't that promising if it's everything it can give. If it also has healmod (don't remember) I also don't need that If I can eliminate threat fast enough.
Snarvid wrote:Add this to Giants Leap's ability to let enter melee, hit enemies, generate Insanity, and raise Shed Skin before enemies get to act at all (which gets you started on Defiled Blood faster), as well as e.g. Lightning Catcher instead of a size booster in your belt slot so that each of your instant speed AoE strikes that crit boost all your stats by 2% apiece up to 10%, and you're looking more realistically at what else you could do with the resources your build is using to facilitate YSBWM.
I'm not even using Defiled Blood just as Tongue Lick for who knows how long. The only reason to use it is to spend less time on cleansing weak enemies and for the sake of variety to reduce monotony. It's not really needed or crucal anymore. It was important at 20-30 lvl, was important in Dark Crypt, but later on - not so much.
Also, never had a problem with starting a fight - Constriction, Carrion Feet will do the job, and second one will generate enough resource to cast Overgrowth.
I don't know what you mean about Lightning Catcher - in my 1.5 it simply boost stats right? Like +10 to all stats and soem lightning damage. Was it changed in 1.6 or I'm reading its description wrong?
I think, I have a conclusion - Writhing One (and Doombringer who also get +2 size spell) could benefit form YSBMW! and it would probably be a potent mix if you use YSBMW! with LoN lol.
A deadly combination that could be on pair with Sawrd in terms of damage.
English isn't my native language.