Breaths are, on the whole, a mix of disabling and damaging over a large area, with a fairly fast CD. The area didn't need a buff(Actually it probably ought to be nerfed to not break 10 above TL6, but ehn.), but buffing the disabling was pretty easy, as was making the CD a general synergies thing rather than just lowering it.
I would say playing up the status angle more than I did is the best way to do totally different breaths, but I don't feel it to be "right" somehow to see a large flaming dragon and think "Oh god not more status". It's not necessarily a bad angle though, just drop the damage values some and crank up the status options.
The thing is, I think that's a bit of a problem. Parity should be a priority; It's a very interesting part of the class, thematically. And if people weren't big on themes, Cursed wouldn't be so popular.Yes, but the parity is not our top priority.