Re: Making the Breeding Pits Less Disgusting
Posted: Fri Jan 03, 2014 7:45 am
I'm starting to have a real problem with this discussion, in that the whole gameplay focus is being focused on(which I do enjoy admittedly), and the point that no amount of "don't go in here" will actually make someone not go in some place in a Roguelike is being ignored.
Generally speaking, the only way to make sure someone won't be offended by this with plot/gameplay is to put an outright, predictable and telegraphed lethal situation right in front of them, and that's basically as good as removing the Pits in practice anyways.
And even then I'm not sure. I've seen too many people open all the Dreadfell vaults and go into them. Players drown townspeople. There is no real life morality or danger sense that can be consistently attributed to a person's actions in a Roguelike. There are multiple Roguelikes where killing and eating all sentient beings that cross your path is normal and every day.
And as long as people keep saying "there should be" and ignoring this fact, this'll be a problem for players. And, to judge by comments I've seen(I've definitely seen more than just SA comment on this), probably a decent sized one.
It doesn't really matter if you feel it should or shouldn't be something that triggers a disgust reaction(It kinda confuses me that the whole killing/eating thing is less frowned upon than this, I admit.). Disgust isn't a logical, thought out reaction.
It's a single dungeon, and one that can be fixed without removal, just by making it not a default. What is the real reason people are ignoring this? Some kind of implication that any self-censorship, even to be nice to people, is terrible? I'm genuinely baffled.
Your ideas aren't your children. They're just ideas. They're not all great. What is the genuine artistic value of large towering vagina covered flesh abominations? I really want this answer, because this discussion has really just orbited this highly important question.
The crux of this is largely a disgust reaction to the imagery and the lack of choice. I've heard good arguments for the lack of choice. I've never heard what the imagery actually brings to the area, artistically, and I've heard from others, repeatedly, comments that it feels like shock value for its own sake, rather than anything coherent with the game as a whole. I agree, to be honest. It doesn't fit the game.
Everyone has said why people are wrong to want this removed. What is right about wanting it to stay? Especially as the only option?
Generally speaking, the only way to make sure someone won't be offended by this with plot/gameplay is to put an outright, predictable and telegraphed lethal situation right in front of them, and that's basically as good as removing the Pits in practice anyways.
And even then I'm not sure. I've seen too many people open all the Dreadfell vaults and go into them. Players drown townspeople. There is no real life morality or danger sense that can be consistently attributed to a person's actions in a Roguelike. There are multiple Roguelikes where killing and eating all sentient beings that cross your path is normal and every day.
And as long as people keep saying "there should be" and ignoring this fact, this'll be a problem for players. And, to judge by comments I've seen(I've definitely seen more than just SA comment on this), probably a decent sized one.
It doesn't really matter if you feel it should or shouldn't be something that triggers a disgust reaction(It kinda confuses me that the whole killing/eating thing is less frowned upon than this, I admit.). Disgust isn't a logical, thought out reaction.
It's a single dungeon, and one that can be fixed without removal, just by making it not a default. What is the real reason people are ignoring this? Some kind of implication that any self-censorship, even to be nice to people, is terrible? I'm genuinely baffled.
Your ideas aren't your children. They're just ideas. They're not all great. What is the genuine artistic value of large towering vagina covered flesh abominations? I really want this answer, because this discussion has really just orbited this highly important question.
The crux of this is largely a disgust reaction to the imagery and the lack of choice. I've heard good arguments for the lack of choice. I've never heard what the imagery actually brings to the area, artistically, and I've heard from others, repeatedly, comments that it feels like shock value for its own sake, rather than anything coherent with the game as a whole. I agree, to be honest. It doesn't fit the game.
Everyone has said why people are wrong to want this removed. What is right about wanting it to stay? Especially as the only option?