[1.0] Faeros

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Sradac
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Re: [1.0] Faeros

#31 Post by Sradac »

I dont have them available cause the game is still running, but 2 lua errors:

right clicking an enemy with burned out on them cause lua error, description for burned out is probably broke.

trying to wear a lantern causes a lua error.

Sradac
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Re: [1.0] Faeros

#32 Post by Sradac »

also, no way to identify gear. no talent, no orb of scrying

edit--

so I found out what happened to my orb. The lua error when trying to wear the lantern destroyed both the lantern and the orb from my inventory

BDota
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Re: [1.0] Faeros

#33 Post by BDota »

I'll upload a bug fix as soon as I fix the inventory.

I thought I might use a different equipdoll to fix the inventory problem. Does anyone know if it's possible to add another equipdoll definition via addons? Even if it is possible, I can't figure out how to do it.

Sradac
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Re: [1.0] Faeros

#34 Post by Sradac »

Also I noticed several of the archmages spells still use Mana, probably due to these are not new talents just loading the archmage one.

If you like those abilities but want them to use HP, it'd probably be easy enough just to copy/paste the code and change the name and resource.

So spell/fire talents could be something like:

Flame -> Scorch, Flameshock -> Burning Hands, Fireflash -> Fireball, and Inferno -> BURNINATE

BDota
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Re: [1.0] Faeros

#35 Post by BDota »

I uploaded a bugfix. Shouldn't have any problems with lites anymore.

I also allowed Faeros for all campaigns.

Sradac
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Re: [1.0] Faeros

#36 Post by Sradac »

:cry:

Lua error in the newest version any time I try to hit 'm' to reassign talent hotkeys:

Code: Select all

Lua Error: /data-faeros/talents/flame.lua:54: attempt to call global 'damDesc' (a nil value)
	At [C]:-1 damDesc
	At /data-faeros/talents/flame.lua:54 info
	At /engine/interface/ActorTalents.lua:77 info
	At /mod/addons/faeros/superload/mod/class/Actor.lua:134 getTalentFullDescription
	At /mod/dialogs/UseTalents.lua:282 generateList
	At /mod/dialogs/UseTalents.lua:42 init
	At /engine/class.lua:97 new
	At /mod/class/Game.lua:1487 f
	At /mod/class/Game.lua:1263 
	At /engine/KeyBind.lua:230 

BDota
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Re: [1.0] Faeros

#37 Post by BDota »

Sorry, I should have checked that before I uploaded the last version.

Fixed.

rexorcorum
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Re: [1.0] Faeros

#38 Post by rexorcorum »

Hi BDota, the Faeros raceclass starts to look really interesting. Following daftigod's steps I have decided to hack a player tile for us shockbolties, using the existing greater fearos png and editing it to fit the runic-golem item display. It is more of a proof of concept then a proper portrait, but is still usable I guess.

If you like to add it to the pack, extract the "data\gfx\shockbolt\player\runic_golem\" folder, replace the "base_01.png" file and rename the folder to "faeros". Copy it in your "overload\data\gfx\shockbolt\player\" folder and add the lines

Code: Select all

		moddable_tile = "faeros",
		moddable_tile_nude = true,
in "data\birth\elemental.lua" of the addon (with a tip of the hat to Zonk for his excellent Wights addon where I dug the code) . Voila, here is what we got ingame :):

Image

Image

Image

If you like it, I could refine it or even better - create one myself. Definitely I would like to see some reflection of a face under these flames and maybe use a human silhouette as a template.

So, second part of the post - ad hoc bugreport for v4:
  • The Inner Flame sustain is not a sustain anymore (it was in v2), when activated it deactivates immediately;
  • Absorb still gives Mana regain
Attachments
base_01.png
base_01.png (24.99 KiB) Viewed 3675 times
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Sradac
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Re: [1.0] Faeros

#39 Post by Sradac »

that little dude is as hilarious as it is awesome. No more being stuck using luminous horror tiles!

Sradac
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Re: [1.0] Faeros

#40 Post by Sradac »

I just noticed you went with my names for the new flame talents :)

you rock!

I concur though, inner flame deactivates instantly. I think maybe its looking for a manapool that you dont have maybe?

Also a new observance, casting Scorch seems really slow? It takes about 5 seconds real time for the flame to actually reach the target

Sradac
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Re: [1.0] Faeros

#41 Post by Sradac »

Hah nevermind on the slow spell.

I put in purequestions kestins vault thing and it EXTREMELY slowed down my game. With it off faeros is running great again, minus inner flame lasting 1 turn.

BDota
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Re: [1.0] Faeros

#42 Post by BDota »

That's weird about inner flame. That wasn't happening while I tested, and I don't think I touched the Inner Flame file recently. I'll try to figure out what's going on.

Edit: Still have no idea what's going on. It works on my saved characters but not any new characters.

Edit 2: I figured it out. I forgot to remove the line that cancels the sustain if you're mana is zero or less. It was working on my saved character because I took phase door with one of my generics, which gave me a mana pool. I'll fix it in the next update :) I want to flesh out the Inner Flame tree anyways. Hopefully I'll have it done late tonight or early tomorrow.

Sradac
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Re: [1.0] Faeros

#43 Post by Sradac »

Yeah, I took phase door which gave me a manabar, and now inner flame works again correctly.

Reabsorb and Burning Low still seem to work off mana also.

And Outburst seems to have no cooldown when used, nor does purity of body?

BDota
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Re: [1.0] Faeros

#44 Post by BDota »

Outbursts cooldown should probably work now. Purity of Body cooldown should work too I think.

I knew that Reabsorb and Burning Low were broken, but I wasn't entirely sure what I wanted to do. Here's my thoughts on it right now.

Inner Flame - leave as is
Absorb - Some type of health regeneration, I tried replacing the mana regain with life regain but I tried it and I think that's probably overpowered. Maybe a target effect that removed burning and heals you proportional to the amount of damage left on the burn.
Revelry - Maybe leave as is, perhaps increase the duration?
Burning Low - I like the thematic part of it, but as it it's pretty bad. I want it to trigger when you've got low life, maybe 20%. Perhaps it could give you an effect that obscured vision. I don't know for sure.

Sradac
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Re: [1.0] Faeros

#45 Post by Sradac »

burning low, maybe have it give evasion? since your flame is becoming weaker, enemies have a hard time telling exactly where "you" start and the air begins?

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