RFT11

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darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Re: RFT11

#31 Post by darkgod »

Ahh !
This time I really think I have squashed the loading level bug !

Oh and I also squashed the re-start-after-dying-gives-no-equipment bug :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT11

#32 Post by Shoob »

Code: Select all

Lua Error: /data/talents/techniques/dualweapon.lua:77: attempt to index global 'weapon' (a nil value)
	At [C]:-1 
	At /data/talents/techniques/dualweapon.lua:77 info
	At /engine/interface/ActorTalents.lua:56 info
	At /mod/class/Actor.lua:570 getTalentFullDescription
	At /mod/dialogs/LevelupTalentsDialog.lua:162 drawDialog
	At /engine/Dialog.lua:69 display
	At /engine/Game.lua:74 display
	At /mod/class/Game.lua:286 
also, it looks like there is a talent that causes an error in fighters shield thing too, dont have that error on me atm though. but I assume it is something similar.


and...

Code: Select all

[LOG]	Skeleton warrior hits assassin for #aaaaaa#23.00 physical damage#ffffff#.
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[LOG]	Skeleton warrior hits assassin for #aaaaaa#2.17 nature damage#ffffff#.
[LOG]	Assassin is poisoned!
lol, he got a lucky ego...
Oliphant am I, and I never lie.

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT11

#33 Post by Shoob »

oh, I found an acidic mithril longsword in the shop :D too bad I am playing a rogue.
Oliphant am I, and I never lie.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: RFT11

#34 Post by darkgod »

Ah yes Momentum it would be, noticed it yesterday while playing a Shadowblade (quite fun I find).

Maybe I'll convert some of the early stuns to dazes, taht is you cant act just like stun but when you take damage the daze disappears ?

Oh and yes it's nice to have items wielding monsters because of such things, could be a lot of fun :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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