Thanks nekarcosnekarcos wrote:"Odyssey of The Summoner" has been updated!! (Version 0.3.1)
*** Version: 0.3.1 ~ "Now with more luck, biting, and charisma!"
*** This update features 3 very important changes:
- "Rabbit's Foot" now only removes Physical effects, as well as ALWAYS removing cross-tier effects. We'll see if people will find this talent a little more appealing now that it's somewhat more consistent!
- The character sheet now describes (with MUCH detail) the damage and individual qualities of an Avatar's unarmed attack! This is the first step to adding more clarity to "OoTS".
- The Summoner should now operate correctly no matter where he is. I DEEPLY apologize if, for example, you became blighted and returned to The Summoner, only to find your pleas land on deaf ears![]()
[General]
(CHANGES)
- The character sheet now describes "Natural Attacks". This is just one of many changes to come for improving the clarity of the Avatar's unarmed attacks.
*** This is a fresh new addition. I encourage people to find ways to break it (errors in the character sheet are harmless anyways!)
- "Slyness" now states that it will only function for "melee" attacks.
- "Hydra Toxin" now specifically states "maladies" are not "poisons" (despite checking poison resistance).
- "Hydra Toxin" now explains that the power of the malady is based on the power of the breath used.
- "Hydra Coating" now explains that the power of the reaction is based on the power of the breath used.
- "Sickening Mist" no longer refers to itself as "poison".
- Corrected spelling of "Subterranean". (mini-ahhhhhhh...)
- Moved A LOT of "Multi-Head" logic around. Hopefully, this doesn't bug anything out...
- "Rabbit's Foot" will now ONLY affect detrimental physical effects. However, in return, the chance of removing 0 effects is now ever-so-slightly higher.
(BUGS)
- The Summoner SHOULD now provide ALL of his services at ANY location (except the Battlefield, of course)
- Wild Power scaling for biting attacks now correctly caps at 100.
- Fixed a bug where "they" weren't displaying a message upon being spawned (my bad again)
[Hydra]
*** I have been convinced NOT to change the way on-hit effects work with multi-attacks. With that said, I hope that this is not abused too badly...
(BUFFS)
- Tweaked the "Rapid Attack" code ("Tear Apart" and standard biting attacks). The penalty for multiple attacks is now more consistent (higher damage in general)
- "Feral heads" will no longer increase the rapid-attack penalty (in layman's terms: Hydras with "Feral" heads deal more damage now)
- "Underdog" now rounds up its bonus (slightly less "wacky" numbers, such as +3.1415 Cunning)
- "Tear Apart" will now only shuffle head priorities if you actually have Feral heads (improving damage consistency)
(BUGS)
- Heads that (for some reason) do not attack will no longer increase multi-attack count.
- Some corrections to "Tear Apart" behavior.
[Fire Drake]
(BUFFS)
- Fire Drake (and its Drakelings) now have newer, stronger damage calculation for their biting attacks; They are SIGNIFICANTLY stronger.
*** These changes will apply as soon as you enter the Wilderness
[Ritch]
(BUFFS)
- "Stings" now have 10% Wild Power scaling (from 1 damage power).

You have taken on board a number of suggestions and I appreciate that.
Time to try out Hydra IV
