Infinite 500: Gameplay Beyond Level 50

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anp
Halfling
Posts: 108
Joined: Mon Nov 04, 2013 1:28 am
Location: St.Petersburg, Russia

Re: Infinite 500: Gameplay Beyond Level 50

#256 Post by anp »

Is there any way to obtain the Tinkers in ID?
Topics of my winners:
[39106] [39570] [40395] [40528] [41077] [47980] [48042][48533]
My characters: https://te4.org/user/77557/characters

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Infinite 500: Gameplay Beyond Level 50

#257 Post by Stuntofthelitter »

This addon currently breaks the game whenever a level tries to generate glyphs for the portal in Forbidden Cults. This means that some patrols and all floors of High Peak will break.

I suggest anyone using it put characters on hold for now. For anyone affected, when you reload the game and are on a black screen you can ask in chat for a moderator to teleport you out. That will solve the immediate problem.

Code: Select all

Lua Error: /data-cults/general/events/glyphs-sequence.lua:23: attempt to index global 'params' (a nil value)
	At [C]:-1 __index
	At /data-cults/general/events/glyphs-sequence.lua:23 f
	At /mod/addons/Infinite500/superload/mod/class/GameState.lua:167 afternicer
	At /mod/class/Game.lua:1147 changeLevelReal
	At /mod/addons/cults/superload/mod/class/Game.lua:45 changeLevelReal
	At /mod/class/Game.lua:918 changeLevel
	At /mod/dialogs/debug/ChangeZone.lua:60 action
	At /engine/dialogs/GetQuantity.lua:57 okclick
	At /engine/dialogs/GetQuantity.lua:35 fct
	At /engine/ui/Numberbox.lua:47 
	At /engine/KeyBind.lua:230 receiveKey
	At /engine/ui/Dialog.lua:773 keyEvent
	At /engine/ui/Dialog.lua:487 
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Drazhya
Wayist
Posts: 19
Joined: Sun Jan 31, 2016 9:58 pm

Re: Infinite 500: Gameplay Beyond Level 50

#258 Post by Drazhya »

Any chance of modifying challenges? 'Cause there's a few changes I'd like to see (that I'd like to see in the base game, but if not that...)

Either remove item rewards, or always package them with other rewards. Also preferred to drastically increase the quality of the items. If I'm a level 30 Solipsist, equipped mostly with tier 5 items, I get an exterminate objective and clear vaults to complete it, I can be 'rewarded' with a tier 2 axe. It's ugly.

Add experience rewards to pacifist and rush objectives. Especially pacifist; completing those is tricky enough. Diving down without gaining experience and consequently being more at risk next level is a bit much.

Also, I'm getting a thing where I'm playing nightmare difficulty and on dungeon level 15, I'm level 19 and enemies are level ~43. I'm pretty sure it wasn't this difficult pre-patch?

Aigracier
Posts: 1
Joined: Thu Jun 28, 2018 11:07 pm

Re: Infinite 500: Gameplay Beyond Level 50

#259 Post by Aigracier »

Is there a way to make this work with Forbidden cults ?

Thanks in advance.

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