Infinite 500: Gameplay Beyond Level 50
Moderator: Moderator
Re: Infinite 500: Gameplay Beyond Level 50
Is there any way to obtain the Tinkers in ID?
Topics of my winners:
[39106] [39570] [40395] [40528] [41077] [47980] [48042][48533]
My characters: https://te4.org/user/77557/characters
[39106] [39570] [40395] [40528] [41077] [47980] [48042][48533]
My characters: https://te4.org/user/77557/characters
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- Spiderkin
- Posts: 574
- Joined: Sun May 12, 2013 7:00 am
Re: Infinite 500: Gameplay Beyond Level 50
This addon currently breaks the game whenever a level tries to generate glyphs for the portal in Forbidden Cults. This means that some patrols and all floors of High Peak will break.
I suggest anyone using it put characters on hold for now. For anyone affected, when you reload the game and are on a black screen you can ask in chat for a moderator to teleport you out. That will solve the immediate problem.
I suggest anyone using it put characters on hold for now. For anyone affected, when you reload the game and are on a black screen you can ask in chat for a moderator to teleport you out. That will solve the immediate problem.
Code: Select all
Lua Error: /data-cults/general/events/glyphs-sequence.lua:23: attempt to index global 'params' (a nil value)
At [C]:-1 __index
At /data-cults/general/events/glyphs-sequence.lua:23 f
At /mod/addons/Infinite500/superload/mod/class/GameState.lua:167 afternicer
At /mod/class/Game.lua:1147 changeLevelReal
At /mod/addons/cults/superload/mod/class/Game.lua:45 changeLevelReal
At /mod/class/Game.lua:918 changeLevel
At /mod/dialogs/debug/ChangeZone.lua:60 action
At /engine/dialogs/GetQuantity.lua:57 okclick
At /engine/dialogs/GetQuantity.lua:35 fct
At /engine/ui/Numberbox.lua:47
At /engine/KeyBind.lua:230 receiveKey
At /engine/ui/Dialog.lua:773 keyEvent
At /engine/ui/Dialog.lua:487
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
Re: Infinite 500: Gameplay Beyond Level 50
Any chance of modifying challenges? 'Cause there's a few changes I'd like to see (that I'd like to see in the base game, but if not that...)
Either remove item rewards, or always package them with other rewards. Also preferred to drastically increase the quality of the items. If I'm a level 30 Solipsist, equipped mostly with tier 5 items, I get an exterminate objective and clear vaults to complete it, I can be 'rewarded' with a tier 2 axe. It's ugly.
Add experience rewards to pacifist and rush objectives. Especially pacifist; completing those is tricky enough. Diving down without gaining experience and consequently being more at risk next level is a bit much.
Also, I'm getting a thing where I'm playing nightmare difficulty and on dungeon level 15, I'm level 19 and enemies are level ~43. I'm pretty sure it wasn't this difficult pre-patch?
Either remove item rewards, or always package them with other rewards. Also preferred to drastically increase the quality of the items. If I'm a level 30 Solipsist, equipped mostly with tier 5 items, I get an exterminate objective and clear vaults to complete it, I can be 'rewarded' with a tier 2 axe. It's ugly.
Add experience rewards to pacifist and rush objectives. Especially pacifist; completing those is tricky enough. Diving down without gaining experience and consequently being more at risk next level is a bit much.
Also, I'm getting a thing where I'm playing nightmare difficulty and on dungeon level 15, I'm level 19 and enemies are level ~43. I'm pretty sure it wasn't this difficult pre-patch?
Re: Infinite 500: Gameplay Beyond Level 50
Is there a way to make this work with Forbidden cults ?
Thanks in advance.
Thanks in advance.