Our community module
Moderator: Moderator
Re: Our community module
Reenen reminded me that there are still open issues on the GitHub interface.  I'll tackle those and then implement lukep's drone.  I am not sure how the drone should react to the player or amoebas, though.  Maybe this is a malfunctioning drone that is bothering the wildlife (amoebas for now) into aggression?  If so we could use it as our first boss.
			
			
									
									<DarkGod> lets say it's intended
Re: Our community module
hi we are actually close to a playable module.
We should meet to tie the loose ends together.
Or i can just ask for help here.
we need:
* have talent damage scale with a stat we can microlevel
* need inventory items for all equipable slots and ways to find them in game and equip them
* create bosses (a way to randomly generate them)
* do not generate stairs, only generate bosses, who when dead generate stairs
			
			
									
									
						We should meet to tie the loose ends together.
Or i can just ask for help here.

we need:
* have talent damage scale with a stat we can microlevel
* need inventory items for all equipable slots and ways to find them in game and equip them
* create bosses (a way to randomly generate them)
* do not generate stairs, only generate bosses, who when dead generate stairs
Re: Our community module
Sorry I keep missing you on IRC.  I am planning on participating in the 7DRL challenge this upcoming week, but if you catch me before Saturday I can help out.  Cheers!
			
			
									
									<DarkGod> lets say it's intended
Re: Our community module
Alright, I am recovering from the 7DRL and should be able to help again.  I learned a few things during 7DRL that I hope to bring back to the tactical AI I envision in GR, so that is definitely a positive.  Is there a specific time that we should meet up to discuss how to proceed?  I know there was some confusion about how to write talents/equipment using AtomicEffects, so I should spend some time describing the system and showing how to use it so that you guys can start working on content.  Does that sound good?
			
			
									
									<DarkGod> lets say it's intended
Re: Our community module
yeah, i'm pretty swamped at the moment, but... transparent as possible.ways to do damage via talents.
i also struggled to get (in fact.i didn't try) to get my grenades to be list after use.
perhaps a couple more talents via parts, items and genes.
obviously a boss or two with better ai, talents and items can make the.game much more accessible as.a.game.
			
			
									
									
						i also struggled to get (in fact.i didn't try) to get my grenades to be list after use.
perhaps a couple more talents via parts, items and genes.
obviously a boss or two with better ai, talents and items can make the.game much more accessible as.a.game.
Re: Our community module
I need to catch up with you on IRC.  I have been playing some video games recently, but am getting the coding itch again.  Cheers!
			
			
									
									<DarkGod> lets say it's intended
Re: Our community module
So, how is the community module going ;P.