Midnight (v1.13)

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.9.0)

#151 Post by HousePet »

Have you got the latest version? I can't see how that can happen.
My feedback meter decays into coding. Give me feedback and I make mods.

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Midnight (v1.9.0)

#152 Post by Dougiegee »

I think it's the latest version as they normally update through Steam. I do have a fair few other addons running if that may be to do with it. I have Doctornull's Class pack, Turtle Race, Corner-only threat brackets and Plenum tooltip turned on just now.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.9.0)

#153 Post by HousePet »

Well I'm confused, tg is definitely not a number. :(
My feedback meter decays into coding. Give me feedback and I make mods.

LapsedPacifist
Posts: 2
Joined: Wed Mar 05, 2014 2:31 am

Re: Midnight (v1.9.0)

#154 Post by LapsedPacifist »

I'm getting the same error from an NPC starslinger using orbit on me. I also noticed that all effects on me are ticking down into negative duration rather than expiring, don't know if that helps.

I can confirm that tg is not a number.

Belek
Posts: 2
Joined: Sun Jun 01, 2014 12:39 pm

Re: Midnight (v1.9.0)

#155 Post by Belek »

Got the same.

Get a LUA error on every step as the orbit buff never expires and everything else gets into negative numbers.
I got orbit cast on me by something and it's listed as a buff.

A fix would be highly appreciated.

Belek
Posts: 2
Joined: Sun Jun 01, 2014 12:39 pm

Re: Midnight (v1.9.0)

#156 Post by Belek »

Getting the same LUA error message.

It happens every step I take so currently unplayable.

I got hit by something and got an Orbit buff lasting for 10 rounds. But it doesnt count down. It stays at 10. All other buffs and debuffs count down into negative numbers.

I fix would be highly appreciated.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.9.1)

#157 Post by HousePet »

Updated for 1.2.1

Maces now have visuals thanks to Rexo.
They also appear in shops.
Blocked npcs from using Orbit, can't work out why it don't work. :(
My feedback meter decays into coding. Give me feedback and I make mods.

nukularpower
Halfling
Posts: 82
Joined: Tue Nov 06, 2012 5:37 am

Re: Midnight (v1.9.1)

#158 Post by nukularpower »

Using the latest TOME and Midnight versions, get this error when trying to talk to the Lost Hope merchant after rescuing him (am undead wearing cloak, if that matters)

Lua Error: /hooks/midnight/load.lua:109: attempt to index global 'chat' (a nil value)
At [C]:-1 __index
At /hooks/midnight/load.lua:109
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /engine/Chat.lua:55 addChat
At /engine/Chat.lua:39 newChat
At /data/chats/last-hope-lost-merchant.lua:24 f
At /engine/Chat.lua:41 init
At /engine/class.lua:39 new
At /mod/resolvers.lua:289 check
At /engine/Map.lua:762 checkEntity
At /mod/class/Player.lua:292 move
At /engine/interface/PlayerMouse.lua:57 mouseMove
At /engine/interface/PlayerMouse.lua:129 mouseHandleDefault
At /mod/class/Game.lua:2058 fct
At /engine/Mouse.lua:56

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.9.2)

#159 Post by HousePet »

Repatched.
My feedback meter decays into coding. Give me feedback and I make mods.

nukularpower
Halfling
Posts: 82
Joined: Tue Nov 06, 2012 5:37 am

Re: Midnight (v1.9.2)

#160 Post by nukularpower »

Thanks for fixing that last bug.

Just a bit of feedback on the Umbra tree for Anorthils: I was pretty excited to try this, and was pretty let down when I finally unlocked it. Terminator sounds neat, but the AoE is small, and it does more damage to YOU than any enemy you cast it at 99% of the time - it actually hits you 3 times at level 4. Also, it can't crit, which isn't great for an Anorthil spell (though probably for the best, considering one cast of it could probably kill you if it did.)

The Tinnagoroths also sounded neat. However, they seem to have really bad targetting - most of the time during the 30 mins I played with them, they just followed me around (target: you) or hit each other for some reason. Their damage is kinda sad too, the level 58 things hit for around 50-60 when they actually bothered to attack an enemy. I don't even think their talent for fast movement works outside of Shadow Circle or whatever, if even then, since it says it applies to Creeping Darkness.. I guess they make ok chaff, but unfortunately, given that there are really only 2 spells in the tree, I wish I had my category point back to put into Glory, so I could have fun with Flashstep + Circles :/

Of course, I still love Star Sign and Moontide xD

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.9.2)

#161 Post by HousePet »

You can step out of the Terminator zone. I guess I can make it bigger.

Will see if I can fix up these silly dusk terrors.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.9.3)

#162 Post by HousePet »

Patched to fix sets.

Also tweaked Terminator radius and buffed Tinnugoroths.
My feedback meter decays into coding. Give me feedback and I make mods.

Sailorhudin
Wayist
Posts: 21
Joined: Sat Apr 06, 2013 12:29 pm

Re: Midnight (v1.9.3)

#163 Post by Sailorhudin »

the chants are "buffed" but in 1.20+ version the chants are bether. can you please update the chants to the normal version D:

nukularpower
Halfling
Posts: 82
Joined: Tue Nov 06, 2012 5:37 am

Re: Midnight (v1.9.3)

#164 Post by nukularpower »

new error after a tinnaguroth spawns.. guess they want to be nothin but trouble!

Lua Error: /data-midnight/talents/celestial/umbra.lua:254: attempt to index global 'self' (a nil value)
At [C]:-1 __index
At /data-midnight/talents/celestial/umbra.lua:254 summon
At ...s/midnight/superload//data/talents/celestial/circles.lua:35 update_fct
At /engine/Map.lua:1167 processEffects
At /mod/class/Game.lua:1372 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1182

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.9.3)

#165 Post by HousePet »

Derp.
Anything else need correcting?
My feedback meter decays into coding. Give me feedback and I make mods.

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