The arrival of 1.6

Builds, theorycraft, ... for all adventurer builds

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visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

Re: The arrival of 1.6

#16 Post by visage »

Augmented Mobility no longer enables Beyond the Flesh. It no longer has autolearn_mindslayer=true; the rest of the Mindslayer categories still do.

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newTalentType{ allow_random=true, is_mind=true, autolearn_mindslayer=true, type="psionic/absorption", name = "absorption", description = "Absorb damage and gain energy." }
newTalentType{ allow_random=true, is_mind=true, autolearn_mindslayer=true, type="psionic/projection", name = "projection", description = "Project energy to damage foes." }
newTalentType{ allow_random=true, is_mind=true, autolearn_mindslayer=true, type="psionic/psi-fighting", name = "psi-fighting", description = "Wield melee weapons with mentally-manipulated forces." }
newTalentType{ allow_random=true, is_mind=true, autolearn_mindslayer=true, type="psionic/focus", name = "focus", description = "Use gems to focus your energies." }
newTalentType{ allow_random=true, is_mind=true, type="psionic/augmented-mobility", generic = true, name = "augmented mobility", description = "Use energy to move yourself and others." }
newTalentType{ allow_random=true, is_mind=true, autolearn_mindslayer=true, type="psionic/augmented-striking", name = "augmented striking", description = "Augment melee attacks with psionic enegies." }
newTalentType{ allow_random=true, is_mind=true, autolearn_mindslayer=true, type="psionic/voracity", name = "voracity", description = "Pull energy from your surroundings." }
newTalentType{ allow_random=true, is_mind=true, autolearn_mindslayer=true, type="psionic/finer-energy-manipulations", generic = true, name = "finer energy manipulations", description = "Subtle applications of the psionic arts." }
--newTalentType{ allow_random=true, is_mind=true, autolearn_mindslayer=true, type="psionic/mental-discipline", generic = true, name = "mental discipline", description = "Increase mental capacity, endurance, and flexibility." }
newTalentType{ is_mind=true, type="psionic/other", name = "other", description = "Various psionic talents." }

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