I made another test addon to find the code in water.frag that doesn't work on some hardware, but didn't upload it due to a lack of free time. Maybe I should check if it's ready and add it to this topic.
[1] Another report http://forums.te4.org/viewtopic.php?f=4 ... 10#p234989
[2] http://forums.te4.org/viewtopic.php?f=4 ... 9a#p233610
[3] https://steamcommunity.com/app/259680/d ... 2487338631
[4] A table with shaders that load on the world map and options that disable them, provided I did it correctly.
Code: Select all
main_fbo.lua         main_fbo.frag         shaders/framebuffer
full_fbo.lua         full_fbo.frag         shaders/framebuffer
wobbling.lua         wobbling.frag         shaders/framebuffer
underwater.lua       underwater.frag       shaders/framebuffer
motionblur.lua       motionblur.frag       shaders/framebuffer
blur.lua             blur.frag             shaders/framebuffer
timestop.lua         timestop.frag         shaders/framebuffer
line_grids.lua       line_grids.frag       shaders/framebuffer
gestures.lua         gestures.frag         shaders/framebuffer
target_fbo.lua       target_fbo.frag       shaders/framebuffer
boneshield.lua       boneshield.frag       shaders
rotatingshield.lua   rotatingshield.frag   shaders
shadowfire.lua       shadowfire.frag       shaders
flames.lua           sparks.frag           shaders
water.lua            water.frag            shaders/avanced
textoutline.lua      textoutline.frag      shaders
objectsoutline.lua   objectsoutline.frag   shaders
tree.lua             tree.frag             shaders/framebuffer