1.5.5 Cursed Guide

Builds, theorycraft, ... for all afflicted classes

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Derael
Higher
Posts: 52
Joined: Fri Nov 03, 2017 4:35 pm

Re: 1.5.5 Cursed Guide

#16 Post by Derael »

bpat wrote:I played Cornac Cursed to Reknor on Insane and it wasn't very good. It's not a meme build it's just that regular Cornac Cursed itself is a silly meme that keeps getting pushed despite being bad. You don't even want Rampage before level 10 so the only major benefit is you level faster and have an extra Infusion until level 36. Fungus is fine but it doesn't give as great value for your Regeneration Infusion as Ogre racials do. Even if I were to take Antimagic just for Fungus, Cornac is still way worse than Thalore and Dwarf which both have excellent defensive racials.

Edit: Also Antimagic sucks because it locks you out of amazing items like Dethbyld, Black Maul, Black Plate, Aetherwalk, etc plus a bunch of nice item egos.
Thanks, that explains it better. Now I can see that you indeed used a bunch of arcane powered items. And I don't have much experience to compare Thalore/Dwarg with Fungus, but quite agree that Ogre Racials benefit you more, since they boost HPT and not just uptime.

BTW, what about getting sleep from Escort? With high enough mind power you can easily apply it to most enemies, if you want to use dreamwalk offensively. Not sure how useful it is for escapes at low levels, since precision is low.

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EDIT: And Nature's Touch IMO is pretty bad on Cursed, because you have no way to decrease your equilibrium and heal is quite small in Early game and Irrelevant in late game. Better than non-betrayal Seer talents though, since you don't want to have mana bar vs antimagic. I'd much rather get conversion, but it's still not that great since heal is quite small and it spends a turn. At least it gives you hate in addition to healing. IMO the best escorts in order of importance: Psiblades > Track > Chant > Dreamwalk/Disarm to taste > Vitality > Extra points in Psiblades > Conversion/Nature's Touch > Extra levels in Chant > Device Mastery >Extra Points on Vitality/Unflinching Resolve? Correct me if I'm wrong.

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: 1.5.5 Cursed Guide

#17 Post by bpat »

Same escort priorities as usual. Dream Walk first then if you get another it's up to you.

Nature's Touch is good because it's a heal that scales with a power you have a non-negligible amount of. It's very good when you need a burst heal and your other stuff is on cooldown. EQ cost is irrelevant since you can just carry a totem to reduce it and you won't use it more than 7 times in a single fight. It's pointless to rank escorts since you can't choose them but Disarm, Dream Walk, and Chant of Fortitude are obviously the best escort talents for this class.
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Velikolepni
Wayist
Posts: 20
Joined: Mon May 14, 2018 1:57 pm

Re: 1.5.5 Cursed Guide

#18 Post by Velikolepni »

Would a Krog be better than an Ogre on Cursed? You get a stun which helps at lower levels, extra damage and stun resistance which is nice, infusion cooldown and can dual wield any weapon (+ damage reduction). Sure, you are forced into Antimagic (and many racials must be activated which does not mesh nicely with Rampage), but if you ignore Cursed Aura you'll have enough points for everything. It seems to me that for Cursed, Krogs might be just as good if not better than Ogres.

Snarvid
Spiderkin
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Joined: Mon Mar 28, 2011 12:42 pm

Re: 1.5.5 Cursed Guide

#19 Post by Snarvid »

Ogrewielding is huge for a weapon damage class because, at least in my experience, the two-hander artifacts are simply better than the one-handers, and I don’t think Cursed care much overly much about the power debuff. Sawrd+Mercy is probably as nasty as a weapon loadout gets without TK-wielding.

That + required AM with or without benefits + EQ management problems (probably either putting 5 in Resolve or unlocking Fungus, which is another category and more generics) + being locked out of any arcane items are debuffs you don’t necessarily see just from comparing the 4 tiers Ogre abilities vs. the 4 Krog ones.

As an aside, I can’t figure out a class that I want to make use of Krog’s dual-wielding on. I think they make good Oozemancers and possibly Solipsists (ranged stuns are good, stun resistance good, and you’re quite a damage sponge), but the dual-wielding is irrelevant there. Mindslayer, I guess, since you can already access two-handers through BtF?
Last edited by Snarvid on Wed Jun 20, 2018 2:54 pm, edited 3 times in total.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: 1.5.5 Cursed Guide

#20 Post by Cathbald »

Not better but pretty good regardless.
And you should unlock curses for stacking curse of madness and reduced offhand penalty :p

https://te4.org/characters/101797/tome/ ... cc45bb8214
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You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: 1.5.5 Cursed Guide

#21 Post by Chronosplit »

Snarvid wrote: As an aside, I can’t figure out a class that I want to make use of Krog’s dual-wielding on. I think they make good Oozemancers and possibly Solipsists (ranged stuns are good, stun resistance good, and you’re quite a damage sponge), but the dual-wielding is irrelevant there. Mindslayer, I guess, since you can already access two-handers through BtF?
Marauder is a choice with potential. You're locked out of a lot of gear, but you have all the offhand penalty reduction you could want for your two 1-handers. You don't really want to invest much in AM at all as one, but a good sized Silence never really hurt the class as you can use Phys power instead.

I think that you can also stun with your Throwing Knives, if you're willing to put in a point. 8)

Snarvid
Spiderkin
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Joined: Mon Mar 28, 2011 12:42 pm

Re: 1.5.5 Cursed Guide

#22 Post by Snarvid »

That’s fair, and Riot-Born has nice synergy with Drake-Infused Blood. Although I don’t know how people handle EQ as a non-EQ class without maxing resolve or unlocking fungus, so I’d probably want to invest more in there once I’ve gone AM. (Does Unstoppable’s heal interact with the Fungus tree to give you an ongoing regen effect and extra turn at the end?)

But when you mention throwing knives causing stun, it just makes me like them all the more as a Psyshot.

helminthauge
Wyrmic
Posts: 212
Joined: Sat Sep 29, 2018 3:43 am

Re: 1.5.5 Cursed Guide

#23 Post by helminthauge »

For EQ management, just one more point to get mana clash and use it after fights. For arcane egos, there aren't many good ones anyway. So I actually see no reason to oppose AM on a cursed, especially when it's mentioned again and again that this class is poor at defense.
Tinker is definitely better than a 6th inscription (actually, also the 5th).
And no mention of Flexible Combat in prodigy? With a T5 hand gear with the war-making ego, it's a solid ~25% damage boost, probably better than either ICCtW or Superpower (from my test, the proc talents don't interfere with Rampage).

g0dl1ke
Posts: 4
Joined: Sat Nov 14, 2020 11:25 am

Re: 1.5.5 Cursed Guide

#24 Post by g0dl1ke »

Hello!

I don't find Acorn in Keepsake

Kill all in all location, but damned Acorn not found :twisted:

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