Out of curiosity, in terms of fixing constitution: wouldn't it be better if constitution gave a small amount of hp per level? As I understand, the +4 hp is per point, irrespectively of when the point is assigned. The hp per level would give an incentive to invest in con as early as possible.
You shouldn't want to incentivise early over late investment in con. It clashes with the desperate need to hit unlock thresholds. If there's a per level component it needs to be retroactive.
But there are just too many levels or too many stat points for that. It worked for D&D because con mod usually wasn't going to exceed 6 and there were only 20 levels before epic where they stopped even pretending to care about balance. In ToME you're multiplying 50 levels by 60+ stat points.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
Atarlost wrote:But there are just too many levels or too many stat points for that. It worked for D&D because con mod usually wasn't going to exceed 6 and there were only 20 levels before epic where they stopped even pretending to care about balance. In ToME you're multiplying 50 levels by 60+ stat points.
The number of hp received this way would need to be reduced. That, of course, would have in turn significant impact on the whole game balance so I guess it's best left as it is.
The thing that has always felt weird to me about Con is that Thick Skin's effects don't scale with it. That seems like an easy way to make Con something other than a stat you stockpile gear for.
Given the standard way that ToME scales stuff, it's unlikely to ever turn it into a primary stat but it seems like it'd shift the value proposition in the right direction.
Do randbosses get Thick Skin such that this could prove problematic on that front?
It does make sense to me that stamina should also come off of constitution rather than will. Also a bit of phys power and save, like cunning does to mindpower.