Still in the middle of playing, but I just want to say I'm glad to see this worked on again. It's a fun class! (And not just for the head-exploding flavor text.)
Out of curiosity, though... Before, you said something about changing Justice's +armor, as well as adding +spellpower somewhere for the unlockable magic tree. Did you decide against that? I keep going back and forth on +spellpower when I think about it, since with the right trees, you can instantly apply two diseases, spread that to an area, and blow them all up. That's really powerful as-is... But then again, that's not happening until the mid-thirties, since Cursed Aura needs a Category point to work well, so you may as well add +spellpower so the magic tree can stand on its own. It's complicated.
(Though magic testing is going to have to wait for a second test character, because this one found the Spellhunt Remnants nice and early.)
The Blighted - New Afflicted Class
Moderator: Moderator
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: The Blighted - New Afflicted Class
Glad you like still!Einander wrote:Still in the middle of playing, but I just want to say I'm glad to see this worked on again. It's a fun class! (And not just for the head-exploding flavor text.)
Out of curiosity, though... Before, you said something about changing Justice's +armor, as well as adding +spellpower somewhere for the unlockable magic tree. Did you decide against that? I keep going back and forth on +spellpower when I think about it, since with the right trees, you can instantly apply two diseases, spread that to an area, and blow them all up. That's really powerful as-is... But then again, that's not happening until the mid-thirties, since Cursed Aura needs a Category point to work well, so you may as well add +spellpower so the magic tree can stand on its own. It's complicated.
(Though magic testing is going to have to wait for a second test character, because this one found the Spellhunt Remnants nice and early.)
I still intend on changing both of those. I forgot about Justice, and the +spellpower was just more effort than I had time for in my fast polish run. Will come soon!

(For Valve values of soon)
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- Uruivellas
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Re: The Blighted - New Afflicted Class
1.0.3
Veinblight can be used on players again, and is fixed! Isn't that great news? (dying players in background) I also renamed it Veinblight again. Doesn't ruin existing charries.
Veinblight can be used on players again, and is fixed! Isn't that great news? (dying players in background) I also renamed it Veinblight again. Doesn't ruin existing charries.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: The Blighted - New Afflicted Class
1.0.4
Taint had the same problem as Veinblight, it just didn't turn up as much due to being the third talent in a high level locked tree. It's fixed now.
Also, Breaking Point was using base Cunning prerequisites, rather than High Willpower. Fixed.
Taint had the same problem as Veinblight, it just didn't turn up as much due to being the third talent in a high level locked tree. It's fixed now.
Also, Breaking Point was using base Cunning prerequisites, rather than High Willpower. Fixed.