The Blighted - New Afflicted Class

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Einander
Cornac
Posts: 31
Joined: Tue Jul 22, 2014 3:40 am

Re: The Blighted - New Afflicted Class

#16 Post by Einander »

Still in the middle of playing, but I just want to say I'm glad to see this worked on again. It's a fun class! (And not just for the head-exploding flavor text.)

Out of curiosity, though... Before, you said something about changing Justice's +armor, as well as adding +spellpower somewhere for the unlockable magic tree. Did you decide against that? I keep going back and forth on +spellpower when I think about it, since with the right trees, you can instantly apply two diseases, spread that to an area, and blow them all up. That's really powerful as-is... But then again, that's not happening until the mid-thirties, since Cursed Aura needs a Category point to work well, so you may as well add +spellpower so the magic tree can stand on its own. It's complicated.

(Though magic testing is going to have to wait for a second test character, because this one found the Spellhunt Remnants nice and early.)

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: The Blighted - New Afflicted Class

#17 Post by astralInferno »

Einander wrote:Still in the middle of playing, but I just want to say I'm glad to see this worked on again. It's a fun class! (And not just for the head-exploding flavor text.)

Out of curiosity, though... Before, you said something about changing Justice's +armor, as well as adding +spellpower somewhere for the unlockable magic tree. Did you decide against that? I keep going back and forth on +spellpower when I think about it, since with the right trees, you can instantly apply two diseases, spread that to an area, and blow them all up. That's really powerful as-is... But then again, that's not happening until the mid-thirties, since Cursed Aura needs a Category point to work well, so you may as well add +spellpower so the magic tree can stand on its own. It's complicated.

(Though magic testing is going to have to wait for a second test character, because this one found the Spellhunt Remnants nice and early.)
Glad you like still!
I still intend on changing both of those. I forgot about Justice, and the +spellpower was just more effort than I had time for in my fast polish run. Will come soon! :)
(For Valve values of soon)

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: The Blighted - New Afflicted Class

#18 Post by astralInferno »

1.0.3
Veinblight can be used on players again, and is fixed! Isn't that great news? (dying players in background) I also renamed it Veinblight again. Doesn't ruin existing charries.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: The Blighted - New Afflicted Class

#19 Post by astralInferno »

1.0.4
Taint had the same problem as Veinblight, it just didn't turn up as much due to being the third talent in a high level locked tree. It's fixed now.
Also, Breaking Point was using base Cunning prerequisites, rather than High Willpower. Fixed.

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