Cunning boosts mindpower. Devouring Flame, Icy Skin, Ice Wall, Static Field, Tornado, Acidic Spray, and Corrosive Mist are mindpower based. That makes it tertiary for almost any non-mindstar build and secondary for any mindstar build. On normal you can max three stats and I think on higher difficulties you can max two and almost max a third stat so inscriptions scaled to your tertiary stat are still useful.HousePet wrote:I wouldn't say Wyrmic is primarily Cunning.
Or that this item should be targeted at a few specific classes.
And if it isn't to be targeted to a few specific classes then I think cunning is the most general stat.
Warriors:
- Berserker: Str/Dex/Cun should be viable. Bloodbath is the only thing that feeds off of crits, but Survival is unlocked to provide an alternate use for generics if Conditioning is left with minimal investment.
- Bulwark: Str/Dex/Cun should be viable. Nothing feeds on crits, but they have the Dirty Fighting tree and it's not like they have other pressing needs that would prevent an accuracy bonus based crit build from also maxing strength.
- Archer: Str/Dex/Cun should be viable. It's not like they have other pressing needs after strength and dex and poisons and traps are both cunning trees.
- Arcane Blade: Dex/Mag/Cun or Str/Mag/Cun should be viable. Crits feed into Arcane Destruction and 20% of cunning is added to spellpower by Arcane Cunning.
- Brawler: Cunning is one of their two primary stats for unlocks and a significant fraction of it is added to their tertiary stat by Unified Body.
All rogue subclasses except Marauder are cunning primary or secondary. Marauder is cunning tertiary.
Mages:
- Alchemist: He really only cares about magic and can afford to pick his secondary stat to match the inscriptions he finds if he wants.
- Archmage: Any stat combination that includes magic and not strength is viable.
- Necromancer: Probably as open as the Archmage.
Since cunning boosts mindpower and limits nature summons it's tertiary or secondary for all wilder subclasses except maybe stone warden.
Celestials:
- Sun Paladin: They need crits pretty badly for the Sun's Vengeance engine if they want to spend positive freely. I've done well with Dex/Mag/Cun with only enough strength for unlocks. Str/Mag/Cun is also possible.
- Anorthil: Anorthil need crits more than any other class to drive Corona. Cunning is also used for Twilight.
- Reaver: Doesn't much care about cunning.
- Corruptor: Wil/Mag and can choose any tertiary stat except strength.
- Doombringer and Demonologist: I don't have the addon, but I would guess one is mage-like and probably able to choose their tertiary stat like the Corruptor.
They're mindpower users. Cunning is a possible tertiary stat if not secondary.
Chronomancers:
- Paradox Mage: Another Mag/Wil class that can choose any tertiary stat except strength.
- Temporal Warden: Can't afford to budge from Dex/Mag/Wil so no cunning.
They're mindpower classes and mindslayer even substitutes will and cunning for strength and dexterity. Cunning is secondary.
That's 23 out of 28 classes that can build cunning as at least a tertiary stat. The other general stat is will, but only if you count antimagic builds for the mundane classes. Arcane Blade, Shadowblade, Reaver, and the two Celestials are the five classes that probably have no use for it.
So the question of which stat is general among all classes has about the same answer as which stat is general among wilders.