Betatest 1.3: RC1 is up!

Everything about ToME 4.x.x. No spoilers, please

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: RC1 is up!

#16 Post by edge2054 »

I'm not seeing the tooltip issue. I can remove the level up thing sure.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Betatest 1.3: RC1 is up!

#17 Post by Velorien »

Do you mean that you can't reproduce, or that it's working as intended?

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: RC1 is up!

#18 Post by edge2054 »

I mean I see physical resistance on the temporal hounds tooltip when I made a test character.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Betatest 1.3: RC1 is up!

#19 Post by Velorien »

I have it now, but didn't when I first learned the talent. Not sure what made the difference.

Edit: It might be turning the sustain off and on again after putting points in a temporal hound skill.
Last edited by Velorien on Thu Mar 12, 2015 5:02 pm, edited 1 time in total.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: RC1 is up!

#20 Post by edge2054 »

Ahh.. I see what you mean. Looks like tooltips don't display resists until they break 20% (I assume for the sake of brevity).

darkgod
Master of Eyal
Posts: 10750
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Location: Angolwen
Contact:

Re: Betatest 1.3: RC1 is up!

#21 Post by darkgod »

Yup
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Betatest 1.3: RC1 is up!

#22 Post by Velorien »

Also, there are green vats in the Conclave Vault with the name "unknown actor".

Edit: Speaking of the Conclave Vault, you get the introductory message about climbing down to the door every time you go to that tile of the world map, not just the first - and that includes leaving it as well.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Betatest 1.3: RC1 is up!

#23 Post by Velorien »

Also, the missing apprentice mage bug (as a temporal warden) is still there.

milo
Wayist
Posts: 16
Joined: Tue Feb 24, 2015 5:25 am

Re: Betatest 1.3: RC1 is up!

#24 Post by milo »

Sending items to the vault sometimes takes more time than I'm willing to wait. Status usually gets to "Saving... 100%", but the progress bar keeps going back and forth. This may be happening on vault errors, as one of the times I was trying to upload a sixth item to my five-item space.

themuffinthief
Halfling
Posts: 81
Joined: Sat May 11, 2013 6:58 pm

Re: Betatest 1.3: RC1 is up!

#25 Post by themuffinthief »

Minor tooltip bug with Attenuate (PM). It causes damage unless the target is sustaining reality smearing (AKA you), but the tooltip always shows damage, even the one on you (which is actually healing). Ability works fine, just the buff tooltip is wrong.

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: Betatest 1.3: RC1 is up!

#26 Post by Parcae2 »

Bow tooltips show 0-0 physical power.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Betatest 1.3: RC1 is up!

#27 Post by Stuntofthelitter »

I'm suddenly noticing constant spam on a TW:

Code: Select all

[LOG]	#PINK#Your summoned Terrifying's temporal clone disappears.
[LOG]	
[LOG]	#PINK#Your summoned Terrifying's temporal clone disappears.
[LOG]	
[LOG]	#PINK#Your summoned Terrifying's temporal clone disappears.
[LOG]	
[LOG]	#PINK#Your summoned Terrifying's temporal clone disappears.
[LOG]	
[LOG]	#PINK#Your summoned Terrifying's temporal clone disappears.
[LOG]	
[LOG]	#PINK#Your summoned Terrifying's temporal clone disappears.
I might be overlooking something, but I don't think anything should be doing it. It's undesirable spam at best, and potentially a source of TW lag at worst I imagine.

vault link: http://te4.org/characters/17438/tome/81 ... 128c7facb5

copy of the save: http://gatheringspot.org/offsite/temp/terrifying.zip
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Betatest 1.3: RC1 is up!

#28 Post by 0player »

Velorien wrote:Also, the missing apprentice mage bug (as a temporal warden) is still there.
I was 100% sure I wrestled it out of the game...
Do you have logs?

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: Betatest 1.3: RC1 is up!

#29 Post by Dekar »

I just looked over the chronomancer talents and so far they look ok except for Wardens Call, which needs the %chance to spawn a Warden in the tooltip.

asanogawa
Posts: 3
Joined: Fri Mar 13, 2015 2:23 pm

Re: Betatest 1.3: RC1 is up!

#30 Post by asanogawa »

Dream Malleus damage modifer STR110% WIL120%
This weapon is OP.

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