Notes on Music spells:
Most Music spells are lasting effects; they consume the specified amount of mana each turn they are in effect, and remain in effect until explicitly canceled by the player.
Music spells are annotated with a Roman numeral indicating their "instrument level"; they can only be cast from an instrument with the specified (or higher) pval.
The spell stat for Music spells is CHA.
Stop Singing(I) (level 1, mana 0; fail -400%)
Cancels any lasting spell effect.
Song of the Sun(I) (level 1, mana 1, fail 20%)
Confers a lasting temporary light of radius 5. The light lasts for 5 turns after the spell is canceled.
Holding Pattern(I) (level 1, mana 1:10, fail 20%)
Casts a lasting slow effect; every turn that the spell is in effect, attempts to slow all monsters in line of sight, with power 10+(E@100:1) (see notes on slowing below). The slowing effect is cumulative; a monster's speed is decreased by 10 every time it fails to resist the spell.
Blow(I) (level 4, mana 3:30, fail 20%)
Casts a ball of sound centered on the player, with radius 1+(E@12) and base damage (2+(E@10))d(4+(E@40)). Not a lasting effect.
Illusion Pattern(II) (level 5, mana 2:15, fail 30%)
Casts a lasting confusion effect; every turn that the spell is in effect, attempts to confuse all monsters in line of sight, with power P=10+(E
Flow of Life(II) (level 7, mana 5:30, fail 35%)
Casts a lasting healing effect; heals 7+(E@100:1) hit points every turn that the spell is in effect.
Heroic Ballad(II) (level 10, mana 4:14, fail 45%)
Confers lasting temporary effects: heroism, plus super-heroism if E?10, plus a to-hit and damage bonus of +15 if E?20, plus resistance to chaos and confusion if E?25. All effects wear off 5 turns after the spell is canceled. See below for the effects of heroism and super-heroism.
Stun Pattern(IV) (level 10, mana 3:25, fail 45%)
Casts a lasting stunning effect; every turn that the spell is in effect, attempts to stun all monsters in line of sight, with power P=10+(E@90:1) (see notes on stunning below).
Gush of Wind(II) (level 14, mana 15:45, fail 30%)
Teleports away all monsters within radius 1+(E@12) of the player, with range 10+(E@40). Not a lasting effect. A level-M monster that resists teleportation will resist the spell with probability M percent (100 percent if it is a unique).
Hobbit Melodies(III) (level 20, mana 10:30, fail 70%)
Confers a lasting shield effect with +10+E armor class. Also confers lasting +7+(E@10:1) speed if E?15.
Horns of Ylmir(III) (level 20, mana 25:30, fail 20%)
Casts an earthquake effect of radius 2+(E@10:1). Not a lasting effect.
Claraudience(IV) (level 25, mana 15:30, fail 75%)
Confers lasting temporary ESP, which wears off 5 turns after the spell is canceled. Also, if E?10, each turn the spell is in effect, identifies objects on the floor within radius 1+(E@3) of the player.
Ambarkanta(IV) (level 25, mana 70, fail 60%)
Casts alter reality. Not a lasting effect.