Call for Proposals: Improving Spells/Skills/Techniques GFX

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Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Call for Proposals: Improving Spells/Skills/Techniques G

#16 Post by Crim, The Red Thunder »

Much nicer for the beam. I wasn't aware breach had been worked on when I suggested it. Kudos on the great art though!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

RaginCajun
Wayist
Posts: 16
Joined: Wed May 21, 2014 10:59 pm

Re: Call for Proposals: Improving Spells/Skills/Techniques G

#17 Post by RaginCajun »

I actually have a request. But it requires a potential mechanic change as well. Is there a way you could make "reverse projectile" gfx's for certain skills? Like Drain should start at the target and track back to you. Your absorbing stuff from them. It seems weird having it a projectile that you shoot from yourself.

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