God Quests
Moderator: Moderator
I think it should be possible to fail on paper the quest when you really fail it or a short time after. My current character failed her second god quest and that the message still remains is messy.
I suggest that when a character leaves the Lost Temple the generation of the relic is checked, and if the relic has been generated and missed the quest is marked lost.
I suggest that when a character leaves the Lost Temple the generation of the relic is checked, and if the relic has been generated and missed the quest is marked lost.
Zothiqband -- still an Angband variant.
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- Thalore
- Posts: 155
- Joined: Sun Feb 08, 2004 12:20 am
- Location: A Lost Temple, getting killed again
Because you wasted so much time to search and didn't get anything for it. (Angriness doesn't apply when you jump in and out scanning with object detection. Then you only get only what you deserved.) (oh forget the whole thing about being angry. I don't know what one feels when goes out of the temple and knows he missed the relic somewhere)Neil wrote:Angry because you failed to find it?
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- Uruivellas
- Posts: 634
- Joined: Tue Dec 09, 2003 12:53 am
- Location: Madison, Wisconsin, USA
- Contact:
At the risk of sounding like a killjoy, god quests and keeping track of a dozen rules are the two big reasons all my characters have been atheists. Hopefully I can implement a simpler system in Norseband when the new T-Engine comes out: I like the idea of character religions and even the possibility of a god abandoning a character, but otherwise the system is a bit complicated for me.
Ingeborg S. Nordén
(isnorden@gmail.com)
(isnorden@gmail.com)
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- Uruivellas
- Posts: 656
- Joined: Thu Jul 25, 2002 8:07 am
- Location: Leafy East Surrey, UK
- Contact: