Anti-Magic Ego Ideas needed

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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marchewka
Thalore
Posts: 156
Joined: Thu Dec 30, 2010 9:52 am

Re: Anti-Magic Ego Ideas needed

#16 Post by marchewka »

Cloak of Oozing Goo
artifact cloak

10 Acidic damage on hit and getting hit
10 Slime damage on hit and getting hit

+20% nature resist
+20% acid resist

+10% nature resist cap
+10% acid resist cap

activated for:
Ooze Form
For 7 rounds:
- immune to critical hits
- each melee hit of the character automatically swaps position with target, additionally leaving him confused for 1 turn if mind save is not passed

----

ego cloak
Oozing
+10% nature resist
5-10 slime damage on getting hit

random one of the following:
+5%-+10% resist, 5-10 acid damage on getting hit, of cold/fire/acid type

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Anti-Magic Ego Ideas needed

#17 Post by Grey »

Weapons egos:

of dispelling
+20% damage against undead
+5 spell save

of banishment
+20% damage against demons
+4 Will
http://www.gamesofgrey.com - My own T-Engine games!
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eliotn
Wyrmic
Posts: 244
Joined: Mon Sep 26, 2011 1:49 pm

Re: Anti-Magic Ego Ideas needed

#18 Post by eliotn »

For egos that aren't explicitly anti-mage:

Shattering weapon: % chance of disarm on melee hit, +armor penetration

Heavy melee weapon: +% physical damage, +physical power, +armor penetration, more weight

Terrifying armor: % chance of demoralization on any critical hit/spell, this reduces defense and saves, as well as accuracy and all 3 types of powers.

Sand damage: acts as physical damage, but may cause blindness.

Earthquake: Lots of +physical damage, rearranges terrain like wyrmic's earthquake ability, probably best on an artifact.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Anti-Magic Ego Ideas needed

#19 Post by bricks »

Idea from a spreadsheet that Grey shared - items that create anti-teleport (or teleport failure) bubbles ("anchored").

"Antimagic saturation" debuff applied on weapon hits. Causes reduced spell power/chance-to-fail, just like wielding/wearing an antimagic item. Stacks (single applications are very weak).

Bring back "insatiable" as an ego, this time as antimagic. Make the recovery a fixed amount, only apply it to stamina/equilibrium/psi, and only apply it to killing blows with that weapon.

"Multihued" ego for armor. When struck by magical damage, it has a chance of changing to resist that type of damage. (applied before damage is taken)

"Negating" shield ego. Can be activated to create a temporary field effect which grants the Antimagic saturation debuff, stacking.
Sorry about all the parentheses (sometimes I like to clarify things).

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Anti-Magic Ego Ideas needed

#20 Post by edge2054 »

Bumped for bumping

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Anti-Magic Ego Ideas needed

#21 Post by jotwebe »

Something that affects the other magical resources other than mana would make sense, to.

"Cleansing" on weapons for vim, maybe? Might be to similar to the armor ego, though.

For paradox, maybe a silencing effect that is more likely to be applied the higher the victim's paradox. "of banality"? "quotidian"?

Something that puts spells on cooldown when hitting a magic user.

A pair of boots that can summon a friendly antimagic ooze that is more likely to split when hit with magic.

An artifact maul that goes by the name "Sweet Reason". Manaburning, chance to daze.
Ghoul never existed, this never happened!

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