If we are going all the way with this, then I think the nature/magic argument becomes stronger.benli wrote:I suppose you could make an argument that it would be good for active talents to have the same groupings since they can be put on cooldown and such.
Anti-magic users could, for example, not use skills powered by magic. Not use sustains that are magic. But they would also not be affected by those if an enemy uses them, and they would be able to remove magical sustains.
Nature would be the opposite (if it ever gets implemented).
I am not saying that this is a great idea, but the possibility is tempting.