thats a pretty great idea. if you drop the references to claws and tweak a few things, an 'unarmed combat' tree could also be used for a monk class, amongst others. could also add a defensive unarmed combat tree.
in general i think the main 'two-handed weapons' tree is pretty useless, even for berserkers. i rarely invest in anything other than death dance.
Change default Wyrmic combat technique
Moderator: Moderator
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- Wyrmic
- Posts: 217
- Joined: Mon Oct 30, 2006 1:47 am
Re: Change default Wyrmic combat technique
I welcome suggestions for a better 2h tree: )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wyrmic
- Posts: 217
- Joined: Mon Oct 30, 2006 1:47 am
Re: Change default Wyrmic combat technique

i can try putting a little thought into it later today. it's tricky to think of things that aren't overpowered and aren't also totally covered in other trees!
Re: Change default Wyrmic combat technique
I've been thinking about the 'Berserker' talent itself. The defense penalty is still a bit high for the early game. Perhaps in addition to the current effects, add a small addition to stun and knockback resists for each level invested. It makes some thematic sense that a berserker would have some innate resistance to these.