Warrior revisions
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- Sher'Tul
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Re: Warrior revisions
I agree with Susramanian entirely on switching that tree from class to generic. It's something that anyone should be able to use if they have it, especially sense the effects don't scale with a stat. It just makes more sense to me.
EDIT:
Now that I have tried the passive combat talent tree as generic with a few classes... I'm rather glad it's a class ability instead of generic. Usually the classes that want to use the passive tree want to take health, weapon combat, maybe a weapon focus, possibly multiple ranks in an armor, along with whatever other generic talents. And... generic talent points are not in as high supply as class. So... I actually revoke my previous statement that they should be generic. They DO make a hell of a lot more sense as generic, but there's no way anyone would really be able to max out the passive tree AND do what else they need to do with the other generic talents.
EDIT:
Now that I have tried the passive combat talent tree as generic with a few classes... I'm rather glad it's a class ability instead of generic. Usually the classes that want to use the passive tree want to take health, weapon combat, maybe a weapon focus, possibly multiple ranks in an armor, along with whatever other generic talents. And... generic talent points are not in as high supply as class. So... I actually revoke my previous statement that they should be generic. They DO make a hell of a lot more sense as generic, but there's no way anyone would really be able to max out the passive tree AND do what else they need to do with the other generic talents.
Last edited by Final Master on Thu Oct 07, 2010 4:52 pm, edited 1 time in total.
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Re: Warrior revisions
That's what Rush is for, surely? Though it'd be nice if at higher levels it could push past other monsters too.Repton wrote:edge2054 wrote: I got a fighter through the prides in the last beta, generally without too much trouble. If a spellcaster is next to you, they're not a big problem. Shield bash will stun them, and assault may kill them outright. The big problem is spellcasters that are far away.
Re: Warrior revisions
Don't berserkers get field control?
You've got 10 points for mastery in your chosen weapon type, 10 points for weapon combat, 5 points for health, 1 point for massive armour training, potentially another 4 points to bring your armour skill up to 5, 5 points for Track (field control), at least 1 point for disengage, perhaps points for heave and slow motion, plus you can put points into trap detection, heightened senses, trap disarm...
By level 40 you will have (I think) 32 generic points. Weapon mastery (10) + weapon combat (10) + health (5) + massive armour (1) + disengage (1) + track (5) == 32.
You've got 10 points for mastery in your chosen weapon type, 10 points for weapon combat, 5 points for health, 1 point for massive armour training, potentially another 4 points to bring your armour skill up to 5, 5 points for Track (field control), at least 1 point for disengage, perhaps points for heave and slow motion, plus you can put points into trap detection, heightened senses, trap disarm...
By level 40 you will have (I think) 32 generic points. Weapon mastery (10) + weapon combat (10) + health (5) + massive armour (1) + disengage (1) + track (5) == 32.
Re: Warrior revisions
If there's a single spellcaster, then yes, rush is great.Grey wrote: That's what Rush is for, surely? Though it'd be nice if at higher levels it could push past other monsters too.
The problem you get, particularly in some of the prides, is that there can be multiple spellcasters in a big empty space. Rushing means I have to leave cover or leave my escape route.
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- Spiderkin
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Re: Warrior revisions
Berserker (the talent) seems to suffer from the same problems that Precise Strikes used to; it actually gets crappier as you gain ranks in it.
Rank 1: increases attack by 5 and damage by 6, but decreases defense and armor by 5
Rank 2: increases attack by 5 and damage by 7, but decreases defense and armor by 7
Rank 3: increases attack by 5 and damage by 8, but decreases defense and armor by 9
This is with 27 strength, 12 dex, and 17 con. I don't know how these numbers scale with stats, but I would need to see a very different trend in order to be persuaded to spend any points on Berserker.
Rank 1: increases attack by 5 and damage by 6, but decreases defense and armor by 5
Rank 2: increases attack by 5 and damage by 7, but decreases defense and armor by 7
Rank 3: increases attack by 5 and damage by 8, but decreases defense and armor by 9
This is with 27 strength, 12 dex, and 17 con. I don't know how these numbers scale with stats, but I would need to see a very different trend in order to be persuaded to spend any points on Berserker.
Re: Warrior revisions
Maybe the defense and armor given by heavy/plate could be increased in some sort of exponential fashion... like, leave iron as it is, increase steel armor a little, and mithril armor by a lot, or something.
Mages definitely shouldn't have the same defense and armor class as warriors.
Mages definitely shouldn't have the same defense and armor class as warriors.
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Re: Warrior revisions
Hm. Maybe decrease stamina fatigue only with more points in armor training levels? Leave mana and other resource fatigue alone?
Re: Warrior revisions
I'l have a look at Berserk.
But how does the berserkers feel now with Bloodthirst ?
But how does the berserkers feel now with Bloodthirst ?
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- Spiderkin
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Re: Warrior revisions
I've got a level 21 berserker. The bloodthirst tree is awesome, but there's a bug that's making it hard for me to judge things accurately. Somehow, my crit chance jumped up 100%. It was around 15%, and then I noticed I was landing crits everywhere. I looked and saw that it was 115%. It's been that way for hours of (fun) game time. I don't know what triggered the jump. It's like Death Blow got stuck on or something.darkgod wrote:But how does the berserkers feel now with Bloodthirst ?
The health boost on Bloodbath also includes a built-in heal when you land a crit. I don't know if you intended for that to be the case. It's very powerful. I would say that it's too powerful, but I've seen the blue wizard fight. I bet a berserker will need it.
Anyway, this perma-crit bug combined with Bloodbath means that I get the health boost on every single blow. As long as I have people to beat on, I'm nearly unkillable. The downside is with every swing I have to watch Bloodbath pop up over my @. Maybe the text should only show up when the buff is first applied, not renewed.
Bloodrage is a great buff, especially for long fights. It, along with Bloodbath, really gives the berserker a feeling of momentum. When a fight's over, I don't want to rest; I want to smash someone else! I haven't played with Unstoppable yet (and I'll never need it with the crit/Bloodbath bug).
While I'm on the subject of warriors, I'll point out that Blood Frenzy seems to cost way too much. At level 21, I only have 172 stamina. Blood Frenzy is a 100-stamina sustained ability that drains stamina while active. Ouch.
Re: Warrior revisions
I want to chime on on this last bit.Susramanian wrote: While I'm on the subject of warriors, I'll point out that Blood Frenzy seems to cost way too much. At level 21, I only have 172 stamina. Blood Frenzy is a 100-stamina sustained ability that drains stamina while active. Ouch.
I thought the same about Bone Shield when I first saw it but the thing is that you can activate a sustained ability even if you're well under it's cost. In other words, you can pop Blood Frenzy when your stamina is at 72 and the 100 stamina cost to sustain it has just gone down to nothing effectively.
Re: Warrior revisions
I definitely like the look of the new Bloodthirst tree. I just wish my current Berserker (a holdover from b11) had access to it.
Also, be careful in removing the "activate sustainable without enough resources" issue - I got Chant of Fortitude from a rescue quest, and I have yet to figure out how to get any of the resource to use it. But because I can activate it without any, it doesn't matter.
Also, be careful in removing the "activate sustainable without enough resources" issue - I got Chant of Fortitude from a rescue quest, and I have yet to figure out how to get any of the resource to use it. But because I can activate it without any, it doesn't matter.
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- Sher'Tul
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Re: Warrior revisions
You would have to gain a way to generate positive energy (which you can't unless you are a couple specific classes). But because the talent does not naturally drain the resource or require a certain amount you can keep it. I like it that way.
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