This is all GREAT info. I did see where people wanted to give me skill points for things I did not see in my skills menu... Does that mean that if they offer it to me, it opens up a new skill that I can add points to. I did read about mimicry, which also seems unfair to a warrior. I am also clueless as to how a warrior can cast spells - doesn't make sense to me, but sounds like I can do it somehow. I need to figure out how to attach rod tips first. I think I figured it out, but we'll see...Yottle wrote:The Maggot quest requires you to use two commands: "Y" to chat and "y" to give something. The same holds true of the lost hobbit quest.
There are several dungeons that you can try after the BD. The next in line is Mirkwood, which is east of the mountains. If you decide to go there make sure you have a stack of 20 Satisfy Hunger scrolls and use the overhead map. Stay off of deep water squares!
Closer to Bree are the Old Forest (NW) and the Orc Cave (north). The Orc Cave has a special level with guaranteed rewards that are great for warriors. Both have a chance of market towns, which can be a source of very useful items if you have the money.
The maze is also not far away, but I would not recommend going there yet. You may see other dungeons, I would not go into any of them either at this point. The help menu lists all the dungeons and their levels.
You can also go looking for the other towns: Gondolin, Lorien, and Minas Anor. Gondolin is NE; the other two are where you would expect. You can get food and other supplies in these, and it is useful to learn where they are.
If you have gotten a quest from your god there is a lost temple quest at a random site somewhere- the quest message tells you the basic direction.
You might load up with a stack of SH scrolls and just go for a stroll in the wilderness to learn where everything is. If you stay off the deep water and ice squares you won't have any trouble. Except for the god quests everything is fixed, so once you learn it it will always be the same.
Use of skill points is the most important tactical decision you will make. You cannot max everything (or even come close) so there will be tradeoffs. I think that the help menu describes the flow-through points that you get in higher level skills from lower level ones- this is a pretty small effect. Note that the lost sword quests can give you access to new skills, so sometimes you will want to hoard points until you get something cool (Mimicry, for example, is incredibly useful for a warrior at high levels).
Are there any "suggested" skill values for a warrior class somewhere? I assume max out the combat and have enough magic-device to use rods and staves efficiently, and max out prayer so I can some spell that happens when I whack monsters each round...