Auto ... ah crap, used a different email for my ToME account and Paypal ...Mayfair wrote:Should automatically be added rather soon.MrWendal wrote:Donated via paypal from te4.org, how do I get the donation rewards?
Dumb questions thread
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Re: Dumb questions thread
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- Sher'Tul Godslayer
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Re: Dumb questions thread
Get on the IRC channel and talk to DarkGod about it.MrWendal wrote:Auto ... ah crap, used a different email for my ToME account and Paypal ...Mayfair wrote:Should automatically be added rather soon.MrWendal wrote:Donated via paypal from te4.org, how do I get the donation rewards?
Re: Dumb questions thread
No clue where to put this, but. Is there a reason in the latest version that Flame causes the game to lag horrendously each and every time it starts/stops/starts again?
Re: Dumb questions thread
Not sure if this deserves its own thread or not but posting it here in case.
Is it possible to rebind the keys for manual targeting? I rebound the keys for movement from the arrow keys and/or numpad as such:
I'd like to be able to use SHIFT with these keys to perform manual targeting, but I see no way to rebind that. Instead I have to use SHIFT + ARROW KEYS, which is very inconvenient. Is there some way that I'm missing?
This wasn't a huge issue for me until 1.0.5 changed how targeting works for traps, making it necessary to manually target in order to place a trap anywhere but directly underneath you. Pain in the posterior, it is.
Is it possible to rebind the keys for manual targeting? I rebound the keys for movement from the arrow keys and/or numpad as such:
Code: Select all
7 8 9 O P [
4 5 6 -> L ; '
1 2 3 , . /
This wasn't a huge issue for me until 1.0.5 changed how targeting works for traps, making it necessary to manually target in order to place a trap anywhere but directly underneath you. Pain in the posterior, it is.
Re: Dumb questions thread
Sent a message to dark god using the contact page, he fixed my donation status thingy. Thanks Dark God!
Re: Dumb questions thread
So... why don't I see a lot of builds on the vault with Aether Permeation? It sounds pretty much excellent... 70% aether resistance would give you 46,2% resistance to basically everything else. Plus grab a wild infusion. You can max your resistance to everyhting.
Re: Dumb questions thread
Good question. I haven't ever gotten an archmage (or any other magic char (except for melee Reaver)) high enough level to bother with prodigies, but I'd guess there are other more desirable prodigies to choose from and mage gear might often give high enough resistances to really bother with Permeation.Danny wrote:So... why don't I see a lot of builds on the vault with Aether Permeation? It sounds pretty much excellent... 70% aether resistance would give you 46,2% resistance to basically everything else. Plus grab a wild infusion. You can max your resistance to everyhting.
Edit: My own newbie question to follow: Why is the Weapon Mastery physical attack bonus show on character sheet? Is it only because it's for specific weapons type or what? It still gets applied even though it's not showing, right? Or have I been using weapon that incorrectly categorizes for something not covered by my chosen mastery?
I actually noticed this first on a brawler whose mastery affected unarmed. That means both real unarmed and gloves/gauntlets/mittens/vambraces, right?
Stronk is a potent combatant with a terrifying appearance.
Re: Dumb questions thread
Playing a rogue, I got the alchemist quest elixir of avoidance and the fox, and after quaffing both my defense went from 51 to like 52. Is that +6 defense/ranged defense not going to show up on my sheet, or are there some serious diminishing returns involved here?
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- Sher'Tul Godslayer
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Re: Dumb questions thread
The latter, but it does still help.Ramc wrote:Playing a rogue, I got the alchemist quest elixir of avoidance and the fox, and after quaffing both my defense went from 51 to like 52. Is that +6 defense/ranged defense not going to show up on my sheet, or are there some serious diminishing returns involved here?
Basically, every point of Defense / Attack / etc. is scaled according to how much you already have.
1-10: each point costs 1
11-20: each point costs 2
21-30: each point costs 3
... etc.
So by the time you have 51, each point of improvement costs 6 raw input points.
Re: Dumb questions thread
Can someone explain to me exactly how tiers on items work? I did the tutorial and all but I still got confused halfway through somehow. And the wiki didn't really make me go less 'duh-huh?' to it.
Seems like higher-tier items have some diminishing return mechanic, is that mitigated by having say, tiers in the weapon spec/armor spec talents? Or are they just stronger base items and less about getting the full bonus from their stats? And if so, does that carry over to say the robes for mages?
Seems like higher-tier items have some diminishing return mechanic, is that mitigated by having say, tiers in the weapon spec/armor spec talents? Or are they just stronger base items and less about getting the full bonus from their stats? And if so, does that carry over to say the robes for mages?
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- Sher'Tul Godslayer
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Re: Dumb questions thread
Higher tiers = stronger base items, always.
Higher tiers = different access to egos, some more powerful (and some maybe less powerful but IMHO that's a bug rather than a feature).
Oftentimes you will look at two items, for example a t2 with two fantastic egos and a t3 with one not-so-hot ego, and you'll decide the lower tier item is better. That's fine. Over time you will tend to find higher tier items with better egos, but it's random, so at any given time your best item in any random category may be lower tier.
Higher tiers = different access to egos, some more powerful (and some maybe less powerful but IMHO that's a bug rather than a feature).
Oftentimes you will look at two items, for example a t2 with two fantastic egos and a t3 with one not-so-hot ego, and you'll decide the lower tier item is better. That's fine. Over time you will tend to find higher tier items with better egos, but it's random, so at any given time your best item in any random category may be lower tier.
Re: Dumb questions thread
Right, I thought as much. Thank you.
Still doesn't seem to address the returns thing tho, however. Like it seems I'll get smaller bonuses than listen on the item. Say, +12 spell power, I get maybe +6 or something on a higher tier item(numbers pulled out of thin air, not an exact figure). That a feature... Or am I just really bad at maths and adding wrong? ;p
Still doesn't seem to address the returns thing tho, however. Like it seems I'll get smaller bonuses than listen on the item. Say, +12 spell power, I get maybe +6 or something on a higher tier item(numbers pulled out of thin air, not an exact figure). That a feature... Or am I just really bad at maths and adding wrong? ;p
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- Sher'Tul Godslayer
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- Joined: Tue Jun 18, 2013 10:46 pm
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Re: Dumb questions thread
Some ego benefits do scale with tier, some "scale" randomly, some are buffed by specific egos more than by tiers.
The spellpower bonus on a Staff, for example, scaled with tier in 1.0.4, but in 1.0.5 there are a bunch of poorly balanced egos which overwhelm the tier benefits... so in practice a lower-tier Staff has a random spellpower bonus which may exceed a higher-tier staff.
The spellpower bonus on a Staff, for example, scaled with tier in 1.0.4, but in 1.0.5 there are a bunch of poorly balanced egos which overwhelm the tier benefits... so in practice a lower-tier Staff has a random spellpower bonus which may exceed a higher-tier staff.
Re: Dumb questions thread
If you mean that you get a +12 item, and then the spellpower on your character sheet only goes up 6, then yes, there are diminishing returns on many stats. I believe it works that for every 10 points in a stat, it takes one more point to increase it by one. So 10-20 takes 2 points, 20-30 takes 3 etc.Sporkie wrote:Right, I thought as much. Thank you.
Still doesn't seem to address the returns thing tho, however. Like it seems I'll get smaller bonuses than listen on the item. Say, +12 spell power, I get maybe +6 or something on a higher tier item(numbers pulled out of thin air, not an exact figure). That a feature... Or am I just really bad at maths and adding wrong? ;p
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- Spiderkin
- Posts: 543
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Re: Dumb questions thread
Accuracy, Defense, and power/saves work on tiering. Each tier is 20 points though, not 10.