[SVN 1972] Serializer bugged

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Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

[SVN 1972] Serializer bugged

#1 Post by Vee »

It saves much faster, that is true, but when going back to a zone after visiting some towns, the resolver got a problem:

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[DECAY] decaying        27123   iron longsword of accuracy
[DECAY] decaying        27120   iron dagger
[DECAY] decaying        27136   rough leather sling
[DECAY] decaying        27122   rough leather belt
Loading tile    object/rune_green.png
Loading tile    object/money_small.png
Loading tile    object/ring_copper.png
Lua Error: /engine/resolvers.lua:85: attempt to call field '?' (a nil value)
        At [C]:-1 ?
        At /engine/resolvers.lua:85 ?
        At /engine/Entity.lua:293 resolve
        At /engine/Object.lua:42 resolve
        At /engine/Zone.lua:294 finishEntity
        At /engine/Zone.lua:257 makeEntity
        At /engine/generator/object/Random.lua:44 generateOne
        At /engine/generator/object/Random.lua:60 regenFrom
        At /mod/class/Game.lua:411 changeLevel
        At /mod/class/Game.lua:795 ?
        At /engine/KeyBind.lua:202 
602 ticks  in 12.237 seconds = 49.1951 TPS
198 frames in 10.001 seconds = 19.798 FPS
[LOG]   Today is the 5th Mirth of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
14816 ticks  in 10.001 seconds = 1481.45 TPS
[LOG]   Today is the 6th Mirth of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
The last LOG entries keep coming, the player is put someplace right in the middle of the map - not at entrance, and nothing can move - neither the player nor enemies - which I have a skeleton right within LOS.

This problem didn't occure, when I reentered the zone right after leaving it, but with two different characters after visiting a Zigur and Last Hope.

EDIT: The characters are then lost, as the problem occures on every load.
greycat wrote:An intervention was required (kill -9)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [SVN 1972] Serializer bugged

#2 Post by darkgod »

Fixed. Also added a no background save option, this freezes while saving as in the earlier betas but is even faster.

I'll probably do a beta14b or beta15 soon to let people benefit from the huge saving increase
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: [SVN 1972] Serializer bugged

#3 Post by Vee »

Thanks! Works like a charm.

I have saving of every level enabled, and its really fun to play! Doesn't really take much time to finish saving - much faster than beta14.

I'll have to say the rewrite of the serializer was worth it! ;)

Vee
greycat wrote:An intervention was required (kill -9)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [SVN 1972] Serializer bugged

#4 Post by darkgod »

thanks :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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