ADAMANT

Where all the old topics go to die. Currently, this is where all topics from the T-Engine Forum are placed.
Locked

On what I should concentrate for the next version of ADAMANT?

General gameplay and interface
1
7%
Character Creation,Races,Subraces,Classes
1
7%
Skills and Abilities
0
No votes
Magic,Gods,Psionic powers
4
29%
Wilderness/World,Towns,Quests and Dungeons
6
43%
Balancing Eveything
2
14%
 
Total votes: 14

Message
Author
Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

ADAMANT

#1 Post by Zonk »

ADAMANT is at version 0.0.7b now.

Im creating a new fantasy world for it,but I'm also thinking several things.

Mainly,on what I should concentrate on next versions.

So,please vote for this pool,and them comment/post.

s_latour
Low Yeek
Posts: 7
Joined: Mon Dec 30, 2002 11:57 am
Location: New Hampshire, USA

#2 Post by s_latour »

I would like to see more docs on the different races and classes. I like to try out different combinations and having some more info on them would make it more fun for me. I guess I am one of those people who actually reads the instruction manuals for eveything I buy.

Steve

PS The module rocks!
ToME 2.0 W "Kaelactred" WE(Cl)Ar L:50 DL:102 A++ R+++ Sp+ w:Sling of Extra Might (x6) (+17 +13) ToME(S/Ey/A) W H- D- c-- f- PV+ s- TT? d++ P++ M+ C-- S+ I- !So B-- ac GHB- SQ++ RQ++ V+++ F: Create Ammo

konijn
Cornac
Posts: 41
Joined: Thu Jul 25, 2002 2:34 pm
Location: Brussels , Belgium

Yeah, go for the docs !

#3 Post by konijn »

Voila,

that's all I have to say.

Cheers,
T.

Reddragonfly
Higher
Posts: 51
Joined: Sat Apr 19, 2003 4:28 am
Location: Sydney Australia

16x16 graphics for Adamant

#4 Post by Reddragonfly »

Modules looking great, cant wait to see it expand. Would like to see one or two new locations like towns maybe with a flavour from a player race. eg the Centaur villiage Giant fort etc etc.

I have whipped some graphics for the module, if you play with 16x16 graphics it has the appropriate sprite eg Minotaur dragon Centaur Naga etc and I have updated a xtra-new.prf file. Compatable with the existing existing one. Ill post them into the Package section if you are interested.

Keep up the great work the Module rocks!
>|<

Dont leave but prints in the sands of time.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: 16x16 graphics for Adamant

#5 Post by Zonk »

posted a comment in the library BEFORE reading this.Now i know what you added...I think im REALLY gonna place this in the next reelease.And you ARE gonna get credit in my changes list,of course.

So,for the next version/release,I plan several towns and quests.It will take some time,'course...

Reddragonfly
Higher
Posts: 51
Joined: Sat Apr 19, 2003 4:28 am
Location: Sydney Australia

#6 Post by Reddragonfly »

Great! :)
also Ill update the pref files to cover monster races eg Old warrior, lion etc and include that into the package soon.
>|<

Dont leave but prints in the sands of time.

Maverick
Higher
Posts: 60
Joined: Mon Sep 22, 2003 11:13 pm
Location: Calgary Alberta Canada

#7 Post by Maverick »

i really like your module, it inspired me
the alternate wilderness and quests would have to be the most important i think


it would be nice if more people look at this post to vote on things

Locked