I did have fun with PT and invis (I got PT as soon as possible and invis quite late) and that shiny +38% fire damage

I destroyed the ancient elven ruins at level 25 because things there do NOT like fire!
But I should not have been lured into wearing this mummy wrapping for the stun resist, it has been my downfall when I met a few pyromancers in vor armoury (which I should not have attempted this low level anyway).
Still this may look bad to you uberplayers, but I'm pround of myself !
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Female STR: 20
Race : Halfling DEX: 16
Class : Archmage MAG: 52
Level : 29 WIL: 54
Exp : 52% CUN: 18
Gold : 303.59 CON: 17
Attack(Main Hand): 10 Life : -44/458 Encumbrance : 71/96
Damage(Main Hand): 61 Difficulty : Easy
APR (Main Hand): 4 Mana : 316/316
Crit (Main Hand): 4% Positive : 0/134
Speed (Main Hand): 1.00
Fatigue : 7% Spellpower : 82
Armor : 7 Spell Crit : 31.9%
Defense : 19.1 Spell Speed : 1
Ranged Defense : 19.1
Fire damage : 38%
Lightning damage : 20%
Physical Save : 9.875
Spell Save : 27.125
Mental Save : 18.625
All Resists: 0%
Fire Resist: -50%
Blind Resistance: 50%
Stun Resistance: 89%
Knockback Resistance: 70%
Teleport Resistance: 50%
Number of NPC killed: 1529
Most killed NPC: cold drake hatchling (88)
[Talents Chart]
- Technique / Combat training (mastery 1.00)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 1/5
Health (generic) 0/5
Weapon Combat (generic) 0/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Spell / Arcane (mastery 1.30)
Arcane Power (class) 1/5
Manathrust (class) 5/5
Manaflow (class) 2/5
Disruption Shield (class) 0/5
- Spell / Fire (mastery 1.30)
Flame (class) 5/5
Flameshock (class) 4/5
Fireflash (class) 3/5
Inferno (class) 5/5
- Spell / Earth (mastery 1.30)
Stone Skin (class) 0/5
Dig (class) 0/5
Strike (class) 0/5
Stone Wall (class) 0/5
- Spell / Water (mastery 1.30)
Corrosive Vapour (class) 0/5
Freeze (class) 0/5
Tidal Wave (class) 0/5
Ice Storm (class) 0/5
- Spell / Air (mastery 1.30)
Lightning (class) 5/5
Chain Lightning (class) 0/5
Feather Wind (class) 0/5
Thunderstorm (class) 0/5
- Spell / Temporal (mastery 1.30)
Time Prison (class) 1/5
Congeal Time (class) 1/5
Essence of Speed (class) 1/5
Time Shield (class) 0/5
- Spell / Phantasm (mastery 1.30)
Illuminate (class) 3/5
Blur Sight (class) 1/5
Phantasmal Shield (class) 1/5
Invisibility (class) 1/5
- Spell / Conveyance (mastery 1.30)
Phase Door (generic) 4/5
Teleport (generic) 1/5
Displacement Shield (generic) 1/5
Probability Travel (generic) 2/5
- Spell / Divination (mastery 1.30)
Keen Senses (generic) 1/5
Arcane Eye (generic) 4/5
Vision (generic) 2/5
Premonition (generic) 4/5
- Spell / Nature (mastery 1.30)
Regeneration (generic) 1/5
Heal (generic) 1/5
Restoration (generic) 1/5
Nature's Call (generic) 2/5
[Current Effects]
- Probability Travel
+ Poisoned
[Completed Quests]
-- Escort: lost warrior (level 4 of Ruins of Kor'Pul)
You failed to protect the lost warrior from death by storm drake hatchling.
-- Escort: lost sun paladin (level 6 of Daikara)
You successfully escorted the lost sun paladin to the recall portal on level 6 of Daikara.
As a reward you improved talent Chant of Fortress (+1 level(s)).
-- Escort: lost sun paladin (level 1 of Old Forest)
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest.
As a reward you improved talent Chant of Fortress (+1 level(s)).
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored the Daikara and vanquished the Dragon.
-- Escort: worried loremaster (level 1 of Daikara)
You failed to protect the worried loremaster from death by snow giant boulder thrower.
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
* You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
-- Escort: lost warrior (level 8 of Tol Falas)
You successfully escorted the lost warrior to the recall portal on level 8 of Tol Falas.
As a reward you improved Strength by +2.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Let's hunt some Orc
The elder in Last Hope sent you to the old dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
-- The Island of Dread
You have heard that in the bay of Belfalas, near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
-- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
3 lumberjacks have died.
-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!
* You have explored the ruins of Kor'Pul and vanquished the Shade.
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
-- Escort: lost warrior (level 4 of Daikara)
You successfully escorted the lost warrior to the recall portal on level 4 of Daikara.
As a reward you improved Strength by +2.
-- Escort: lost warrior (level 3 of Trollshaws)
You successfully escorted the lost warrior to the recall portal on level 3 of Trollshaws.
As a reward you improved Strength by +2.
-- Escort: lost sun paladin (level 4 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 4 of Trollshaws.
As a reward you improved talent Chant of Fortress (+1 level(s)).
-- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
-- Eight legs of wonder
Enter the caverns of Ardhungol and clear the source of the spider infestation there.
But be careful, those are not small spiders...
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
[Active Quests]
-- The many Prides of the Orcs
Investigate the bastions of the Pride.
* Rak'shor Pride, in the west of the southern desert.
* Vor Pride, in the north east.
* Grushnak Pride, near a small mountain range in the north west.
* Gorbat Pride, in a mountain range in the southern desert.
-- There and back again
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.
* Find a Blood-Runed Athame.
* Find a Resonating Diamond.
[Character Equipment]
In main hand
a) Staff of Destruction (15-18 power, 4 apr, arcane damage)
Type: weapon / staff
15 Power [Range 1.20] (+150% Magic), 0 Attack, 4 Armor Penetration, Crit 0%
Damage type: arcane
When wielded/worn:
Increases damage type: 27% fire,20% lightning.
Spellpower 10, Spell Crit 15%
In off hand
On fingers
b) gold ring of burning (+11%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 11% fire.
Dropped by ghoul
c) copper ring 'Xerekira'
Type: jewelry / ring
When wielded/worn:
Spellpower 20, Spell Crit 12%
Around neck
d) copper amulet of teleportation
Type: jewelry / amulet
When wielded/worn:
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
Light source
e) bright dwarven lantern of clear sight
Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 4
Dropped by Willowrath
Main armor
f) rejuvenating mummy wrappings of stability (5 def, 2 armor)
Type: armor / mummy
When wielded/worn:
Armor 2, Defense 5, Ranged Defense 0
Fatigue 2%
Increases resistances: -50% fire.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.
Regenerates 0.50 stamina each turn.
Cloak
g) Serpentine Cloak (10 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
Increases stats: 4 Cunning,3 Constitution.
Increases talent masteries: 0.10 Cunning / Stealth.
It can be used to activate talent: Phase Door (level 2), costing 30 power out of 60/60.
On head
h) shaloran dwarven-steel helm (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 4%
Increases stats: 1 Willpower.
Increases stun immunity: 20%.
Around waist
i) hardened leather belt of carrying
Type: armor / belt
When wielded/worn:
Increases maximum encumberance: 20.
Dropped by gelatinous cube
On hands
On feet
j) stealthy pair of rough leather boots of speed (0 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Increases stealth bonus: 6.
Movement speed: -20%
Dropped by Rantha the Worm
Tool
k) iron pickaxe of the badger (dig speed 18 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by Sandworm Queen
Quiver
[Player Achievements]
[Character Inventory]
a) Ever-Refilling Potion of Mana
Type: potion / potion
It can be used to restore mana, costing 80 power out of 100/100.
b) acid-proof potion of free action
Type: potion / potion
It can be used to resist stuns, dazes and pinning.
Dropped by Golbug the Destroyer
c) acid-proof potion of greater mana
Type: potion / potion
It can be used to restore a lot of mana.
Dropped by Golbug the Destroyer
d) 2 acid-proof potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
e) acid-proof potion of lesser healing
Type: potion / potion
It can be used to heal some life.
f) acid-proof potion of lesser mana
Type: potion / potion
It can be used to restore some mana.
Dropped by The Master
g) 3 acid-proof potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
h) acid-proof potion of see invisible
Type: potion / potion
It can be used to sense invisible for a while.
i) acid-proof potion of slime mold juice
Type: potion / potion
It can be used to quaff.
Dropped by Bill the Stone Troll
j) acid-proof potion of speed
Type: potion / potion
It can be used to increase your speed for a while.
k) giant potion of see invisible
Type: potion / potion
It can be used to sense invisible for a while.
l) 11 potion of cure disease
Type: potion / potion
It can be used to cure poison.
m) 4 potion of cure poison
Type: potion / potion
It can be used to cure poison.
n) 6 potion of free action
Type: potion / potion
It can be used to resist stuns, dazes and pinning.
o) 5 potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
p) 3 potion of invisibility
Type: potion / potion
It can be used to become invisible for a while.
q) 8 potion of lesser healing
Type: potion / potion
It can be used to heal some life.
r) 16 potion of lesser mana
Type: potion / potion
It can be used to restore some mana.
s) 16 potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
Dropped by sandworm
t) 4 potion of see invisible
Type: potion / potion
It can be used to sense invisible for a while.
u) 6 potion of speed
Type: potion / potion
It can be used to increase your speed for a while.
v) 4 fire-proof scroll of enemies detection
Type: scroll / scroll
It can be used to detect enemies within a certain range.
Dropped by orc soldier
w) 2 fire-proof scroll of light
Type: scroll / scroll
It can be used to light up the surrounding area.
x) fire-proof scroll of magic mapping
Type: scroll / scroll
It can be used to map the area directly around you.
Dropped by yellow ooze
y) fire-proof scroll of phase door
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
z) 2 fire-proof scroll of teleportation
Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
{) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Golbug the Destroyer
|) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
}) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
~) slimy cashmere robe of nature resistance (2 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Damage when hit: 6 slime.
Increases resistances: 21% nature.
Dropped by orc pyromancer
) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Rantha the Worm
?) Iron Mail of Bloodletting (2 def, 4 armor)
Type: armor / heavy
When wielded/worn:
Armor 4, Defense 2, Ranged Defense 0
Fatigue 12%
Increases stats: 2 Strength,2 Constitution.
Increases resistances: 10% fire,10% acid,10% blight,10% darkness.
Increases talent masteries: 0.10 Technique / Bloodthirst.
Regenerates 0.50 hitpoints each turn.
?) Fire Dragon Shield (16 def, 4 armor)
Type: armor / shield
When wielded/worn:
Armor 4, Defense 16, Ranged Defense 15
Fatigue 20%
Damage when hit: 17 fire.
Increases resistances: 35% fire.
Dropped by orc warrior
?) garnets
Type: gem / red
When used to imbue an object:
Increases damage type: 6% all.
?) ruby
Type: gem / red
When used to imbue an object:
Increases stats: 4 Strength,4 Dexterity,4 Magic,4 Willpower,4 Cunning,4 Constitution.
?) 2 quartz
Type: gem / white
When used to imbue an object:
Increases stun immunity: 30%.
Dropped by Golbug the Destroyer
[Last Messages]
Linaniil casts Lightning.
Linaniil hits giant yellow ant for
Linaniil killed giant yellow ant!
Resting starts...
Today is the 47th Haze of the 122th year of the Age of Ascendancy of Maj'Eyal.
Linaniil is firmly planted in reality.
Rested for 201 turns (stop reason: all resources and life at maximum).
A alarm rings!
Orc archer appears out of the thin air!
Orc grand master assassin activates Stealth.
Orc grand master assassin appears out of the thin air!
Orc figther appears out of the thin air!
Skeleton master archer appears out of the thin air!
Cutpurse appears out of the thin air!
Orc grand master assassin performs a critical stike!
Orc grand master assassin hits Linaniil for
Orc grand master assassin hits Linaniil for
Linaniil misses cutpurse.
Orc archer shoots!
Orc archer hits Linaniil for
Orc archer hits Linaniil for
Orc figther hits Linaniil for
Skeleton master archer shoots!
Skeleton master archer hits Linaniil for
Skeleton master archer hits Linaniil for
Linaniil is poisoned!
Cutpurse misses Linaniil.
Cutpurse performs a critical stike!
Cutpurse hits Linaniil for
Orc grand master assassin misses Linaniil.
Orc grand master assassin hits Linaniil for
Skeleton master archer hits Linaniil for
Orc archer shoots!
Orc archer hits Linaniil for
Orc archer killed Linaniil!