ego rough leather boots/caps
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ego rough leather boots/caps
Are there any ego caps yet or ego boots besides the artifact? (If there aren't, I will stop identifying them.)
Re: ego rough leather boots/caps
looking in /tome/data/general/objects/egos reveals this list of egos:
amulets
armor
lite
potions
rings
robe
scrolls
shield
staves
weapon
which means no boots/caps egos, if I'm correct.
amulets
armor
lite
potions
rings
robe
scrolls
shield
staves
weapon
which means no boots/caps egos, if I'm correct.
Re: ego rough leather boots/caps
You are correct, there are no shiny boots or caps...shani wrote:looking in /tome/data/general/objects/egos reveals this list of egos:
amulets
armor
lite
potions
rings
robe
scrolls
shield
staves
weapon
which means no boots/caps egos, if I'm correct.
Regards
Jon.
Jon.
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- Sher'Tul
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Re: ego rough leather boots/caps
There are now ego caps and helms, but still no ego boots.
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Re: ego rough leather boots/caps
Ideas welcome 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Uruivellas
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Re: ego rough leather boots/caps
charged (phase door) bootsdarkgod wrote:Ideas welcome
light boots of stealth mastery
mountain boots (that allow to climb mountains)
iron boots of heave mastery
and of course
boots of speed!!
Re: ego rough leather boots/caps
The last one should be either a very low value or activated only. I'm pretty sure Darkgod is trying to keep speed increases extremely rare and permanent ones practically non-existent (Essence of Speed is the only permanent Speed increase in the game that I know of).
Or... how about boots of movement speed? Could decrease the energy cost of movement.
Anyhow here's another idea
Boots of Uncanny Dodging (Either straight up defense increase, ranged defense increase, or slow projectiles, take your pick)
Or... how about boots of movement speed? Could decrease the energy cost of movement.
Anyhow here's another idea
Boots of Uncanny Dodging (Either straight up defense increase, ranged defense increase, or slow projectiles, take your pick)
Re: ego rough leather boots/caps
Yes I'm trying to control tighly speed as this can quickly get out of hands. This is why the vast majority of NPCs have the same speed, same for players.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Sher'Tul
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Re: ego rough leather boots/caps
Weighted boots
Doubled encumbrance value, reduce movement speed by .2 but add 2-6 con, and 50% knock back resistance
Thick boots
Decrease the damage from snake and spider bite poison by 50%
boots of Stability
30% resistance to knock back and stuns
boots of Rushing
+1 effective talent in Rush and/or activate for Rush costing 15/20 (or whatever the cool down is)
boots of Stealth
Increase stealth talent category by .10-.20 or effective stealth talent level by 2
boots of Jumping
A controlled phase door effect but with only 5 range costing 30/30
boots of Levitation
Either permanent levitation (seeing as it doesn't seem to do anything yet?) or activate for levitation costing 10/20
boots of Trailing
Mobs will follow you (but not assault you) from a further distance and for a further distance but your movement speed is increased by .2
*Should not be able to be double ego with Weighted
boots of Evasion
When talent Evasion is used these passively double the duration of Evasion
boots of Resistance
Activated for resist 4 random damage types by 15% costing 100/100
boots of Fire resistance
boots of Cold resistance
boots of Nature resistance
boots of Acid resistance
Doubled encumbrance value, reduce movement speed by .2 but add 2-6 con, and 50% knock back resistance
Thick boots
Decrease the damage from snake and spider bite poison by 50%
boots of Stability
30% resistance to knock back and stuns
boots of Rushing
+1 effective talent in Rush and/or activate for Rush costing 15/20 (or whatever the cool down is)
boots of Stealth
Increase stealth talent category by .10-.20 or effective stealth talent level by 2
boots of Jumping
A controlled phase door effect but with only 5 range costing 30/30
boots of Levitation
Either permanent levitation (seeing as it doesn't seem to do anything yet?) or activate for levitation costing 10/20
boots of Trailing
Mobs will follow you (but not assault you) from a further distance and for a further distance but your movement speed is increased by .2
*Should not be able to be double ego with Weighted
boots of Evasion
When talent Evasion is used these passively double the duration of Evasion
boots of Resistance
Activated for resist 4 random damage types by 15% costing 100/100
boots of Fire resistance
boots of Cold resistance
boots of Nature resistance
boots of Acid resistance
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: ego rough leather boots/caps
Nice list, but I don't understand what the boots of trailing do...
Re: ego rough leather boots/caps
I think they sounds like boots of walk faster but leave a trail.
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- Sher'Tul
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Re: ego rough leather boots/caps
Gwai has it right. I was thinking of something to let you run away better if it comes to that, but isn't all positives. After all, the faster you are running away the easier it is to track and find you.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D