RFT9

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madmonk
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Re: RFT9

#31 Post by madmonk »

./t-engine > stdout 2>stderr
[UPDATE] Forgot to add that launching it through the GUI does the same.
Regards

Jon.

darkgod
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Re: RFT9

#32 Post by darkgod »

Being in which directory ?
You must run it from the directory that contains game/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT9

#33 Post by madmonk »

As in your previous post

bin/Debug

[update] which is where it is at end of compiling...
Regards

Jon.

darkgod
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Re: RFT9

#34 Post by darkgod »

yes but run it from the base directory like that:
./bin/Debug/t-engine
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT9

#35 Post by madmonk »

OK, now it works... thank you for your help!

Just in case you need this, this is the TEngine compile output, up to this point the compile was very clean...

Code: Select all

==== Building TEngine ====
Creating obj/Debug/TEngine
particles.c
src/particles.c: In function ‘luaopen_particles’:
src/particles.c:313: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
struct.c
core_lua.c
src/core_lua.c: In function ‘lua_distance’:
src/core_lua.c:168: warning: incompatible implicit declaration of built-in function ‘sqrt’
src/core_lua.c: In function ‘sdl_new_font’:
src/core_lua.c:306: warning: passing argument 1 of ‘TTF_OpenFontRW’ makes pointer from integer without a cast
../../../../usr/include/SDL/SDL_ttf.h:91: note: expected ‘struct SDL_RWops *’ but argument is of type ‘int’
src/core_lua.c: In function ‘sdl_load_image’:
src/core_lua.c:492: warning: assignment makes pointer from integer without a cast
src/core_lua.c: In function ‘luaopen_core’:
src/core_lua.c:1444: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
src/core_lua.c:1445: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
src/core_lua.c:1446: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
src/core_lua.c:1447: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
src/core_lua.c:1448: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
src/core_lua.c:1449: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
src/core_lua.c:1450: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
display_sdl.c
map.c
src/map.c: In function ‘luaopen_map’:
src/map.c:354: warning: passing argument 3 of ‘auxiliar_newclass’ discards qualifiers from pointer target type
src/auxiliar.h:38: note: expected ‘struct luaL_Reg *’ but argument is of type ‘const struct luaL_Reg *’
main.c
auxiliar.c
SFMT.c
getself.c
src/getself.c: In function ‘get_self_executable’:
src/getself.c:12: warning: function returns address of local variable
Linking TEngine
bin/Debug/liblua.a(loslib.o): In function `os_tmpname':
/home/jon/Download/t4/src/lua/loslib.c:60: warning: the use of `tmpnam' is dangerous, better use `mkstemp'
Regards

Jon.

madmonk
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Re: RFT9

#36 Post by madmonk »

So the version I downloaded has Archers....

Loads of comments, do you want me to comment now or wait until RFT10?
Regards

Jon.

darkgod
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Re: RFT9

#37 Post by darkgod »

Go on if you upadted this morning
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT9

#38 Post by madmonk »

OK, some comments for now and more tonight when I have a closer look...

1) Ammo Creation, I could not make any arrows at all, ever... couple that with a cooldown of 999 (which went up to 1000 at level 2) made things difficult!
2) For some reason the RNG hated me since every time I played an archer I never got any arrows to pick up. I usually ended up as a warrior for that reason.

Haven't tried the slinger yet.
Regards

Jon.

darkgod
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Re: RFT9

#39 Post by darkgod »

Hum
I was maybe a tad cruel with the chance to make them :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT9

#40 Post by madmonk »

darkgod wrote:Hum
I was maybe a tad cruel with the chance to make them :)
I thought that might be the case...
Regards

Jon.

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