NPC making howto
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Re: NPC making howto
I'll add undeath yes. Probably more at 50% healing.
For vampires and resists apply them manualy please and you. only need to do basic fire resist all other will depend on it. For poison make them resistant to nature instead (but not immune).
Use the undead flag for unread "rank" yeah instead of immunities.
Thanks
For vampires and resists apply them manualy please and you. only need to do basic fire resist all other will depend on it. For poison make them resistant to nature instead (but not immune).
Use the undead flag for unread "rank" yeah instead of immunities.
Thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Re: NPC making howto
ok, yeah, thats what I thought, I was already doing resists the normal way... do you want me to do undead=2? or just keep it at 1 for now?
I will also need an exp draining damage type (maybe with possible magic and willpower drain built in.) (I call it DamageType=DRAINEXP right now, if you can think of a better one...)
because I am gone I may just put up one file and then let you worry about splitting it up.
One of the things I thought of was making a (zombie/mummy) ego prefix for all the humanoids. would it be possible to make that ego always applied in certain places (like amon sul and tol falas)? and would me setting a new display character in an ego change it (that is change a 'p' to a 'z')?
lets see right now I am working on ghouls and ghasts and zombies and mummies and wights and wraiths and skeletons and ghosts and vampires and drujes.
is there a pass_wall option? (or incorporeal)
what is the difference between goblins and orcs? put in kobolds too?
I will also need an exp draining damage type (maybe with possible magic and willpower drain built in.) (I call it DamageType=DRAINEXP right now, if you can think of a better one...)
because I am gone I may just put up one file and then let you worry about splitting it up.
One of the things I thought of was making a (zombie/mummy) ego prefix for all the humanoids. would it be possible to make that ego always applied in certain places (like amon sul and tol falas)? and would me setting a new display character in an ego change it (that is change a 'p' to a 'z')?
lets see right now I am working on ghouls and ghasts and zombies and mummies and wights and wraiths and skeletons and ghosts and vampires and drujes.
is there a pass_wall option? (or incorporeal)
what is the difference between goblins and orcs? put in kobolds too?
Oliphant am I, and I never lie.
Re: NPC making howto
DRAINEXP is fine.
Actually make undead=1 and add a rank=X
Not only for undeads but for all. Uniques should be 10, Canon fodder 1 and then inbetween for the rest. This should allow for special effects later.
Undead egos is possible but I'm not sure yet.
Actually make undead=1 and add a rank=X
Not only for undeads but for all. Uniques should be 10, Canon fodder 1 and then inbetween for the rest. This should allow for special effects later.
Undead egos is possible but I'm not sure yet.
Re: NPC making howto
No passwall for now i need to make it.
Orchard and goblin are kinda the same. Goblins are weaker.
Kobolds ... hum dunno we'll see later
Orchard and goblin are kinda the same. Goblins are weaker.
Kobolds ... hum dunno we'll see later

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Re: NPC making howto
yeah, I was having some doubts about the kobolds as they are not quite tolkien, but hey, lots of stuff isnt, so we can decide later.
I decided that there will probably be something along the lines of this if you like it:
vampires: (these hurt) drain exp, con, as well as restore own hp when hit melee
wights: drain exp, wil when hit in melee... spells include paralyze and confuse.
wraiths: drain exp, dex (or str) for melee attack
liches drain exp, mag for melee
etc when I can think of them...
I decided that there will probably be something along the lines of this if you like it:
vampires: (these hurt) drain exp, con, as well as restore own hp when hit melee
wights: drain exp, wil when hit in melee... spells include paralyze and confuse.
wraiths: drain exp, dex (or str) for melee attack
liches drain exp, mag for melee
etc when I can think of them...
Oliphant am I, and I never lie.
Re: NPC making howto
Sounds good to me. But make the drains a talent and the base attack an UNDEATH attack maybe.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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Re: NPC making howto
ok.... heres the status so far:
wraiths are "done" still need to be touched up (what levels should they be? in T2 they were lvl26+)
ghouls and ghasts and ghoulkings are un-melee-able (unless you like death
) (ie I gave them a stun attack since paralysis is not in game yet
) (damage and levels need to be changed)
vampires are close to being done (damage needs to be changed, possibly levels too)
wights have some work left (need to add talents, change hp, levels and damage.)
liches are not in yet.
ghosts are not in yet either.
lesser undeads need more work too (zombies, mummies, skeletons, etc) (these will probably just be copies of skeletons that you have in to save me some time for now, heh)
I am going to put up wights and vamps... you can give input on levels. later I will try to put up zombies and mummies.
I will need another leveling scheme for slingers and crossbows (archers can use rogue (I think)).
wraiths are "done" still need to be touched up (what levels should they be? in T2 they were lvl26+)
ghouls and ghasts and ghoulkings are un-melee-able (unless you like death


vampires are close to being done (damage needs to be changed, possibly levels too)
wights have some work left (need to add talents, change hp, levels and damage.)
liches are not in yet.
ghosts are not in yet either.
lesser undeads need more work too (zombies, mummies, skeletons, etc) (these will probably just be copies of skeletons that you have in to save me some time for now, heh)
I am going to put up wights and vamps... you can give input on levels. later I will try to put up zombies and mummies.
I will need another leveling scheme for slingers and crossbows (archers can use rogue (I think)).
Oliphant am I, and I never lie.
Re: NPC making howto
Tol Falas is 14-25 so we need at least level 14 undeads.
I added "archer" and "slinger" autoleveling schemes.
(Archers: dex/dex/str and Slingers: dex/dex/cun)
I added "archer" and "slinger" autoleveling schemes.
(Archers: dex/dex/str and Slingers: dex/dex/cun)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: NPC making howto
BTW I found why snakes did 0 damage: you gave them 5 str and str < 10 reduces melee damage 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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Re: NPC making howto
ok, when I get my computer completely up and running, (it is almost there now) I will continue... (that said, I havent had the time to work on t4 monsters for a while because of that and life)
Oliphant am I, and I never lie.
Re: NPC making howto
Ok 
I have fixed it in my copy by given them 13 str.
And I am eagerly awaiting the completion of undeads

I have fixed it in my copy by given them 13 str.
And I am eagerly awaiting the completion of undeads

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: NPC making howto
While I eagerly await them I changed some AI & FOV code and now I should be able to do a healing AI !
So if some later mosters want to spend their lifes healing their friends, do tell me!
So if some later mosters want to spend their lifes healing their friends, do tell me!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: NPC making howto
I have changed the way talents are defined from :
to
Code: Select all
talents = resolvers.talents{ ..... },
Code: Select all
resolvers.talents{ ..... },
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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Re: NPC making howto
touching up wights right now... I am thinking a long ranged confuse talent would be nice (damage isnt strictly necessary, no)... these are going to be more ranged undeads.
mages will NOT like these
hehehe *cackles evilly* (ok, I dont think anyone will like them (I am keeping flameshock 3 or below though, I am sooo nice
))
mages will NOT like these


Oliphant am I, and I never lie.
Re: NPC making howto
I have added two required fields for actors:
The rank determines the "power categeory" of an actor, it is a number with one of the following value:
* 1 : critter
* 2 : normal
* 3 : elite
* 4 : boss
* 5 : elite boss
Dungeon gardians are Boss, except for the Master which is an elite boss.
Player is considered elite.
This currently has no real effect (I'll probably make it affect the level) but latter I'll probably add attacks that can outright kill "weak" ennemies.
The size category represents, well, the size of the actor, it is a number with a value of either:
* 1 : tiny
* 2 : small
* 3 : medium
* 4 : big
* 5 : huge
Normal humanoids are "medium", trolls are big, huorns are huge, vermin is tiny and so on.
Same as with rank, it does nothing yet but I'll probably let some big actors simply "stomp" smaller ones.
Code: Select all
rank = X,
size_category = Y,
* 1 : critter
* 2 : normal
* 3 : elite
* 4 : boss
* 5 : elite boss
Dungeon gardians are Boss, except for the Master which is an elite boss.
Player is considered elite.
This currently has no real effect (I'll probably make it affect the level) but latter I'll probably add attacks that can outright kill "weak" ennemies.
The size category represents, well, the size of the actor, it is a number with a value of either:
* 1 : tiny
* 2 : small
* 3 : medium
* 4 : big
* 5 : huge
Normal humanoids are "medium", trolls are big, huorns are huge, vermin is tiny and so on.
Same as with rank, it does nothing yet but I'll probably let some big actors simply "stomp" smaller ones.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
