New monk skill?

Any new ideas that you'd like to see in the next version of ToME 2.x.x post here

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I would play a monk char more if they had more resistances, etc.

Yes
10
83%
No
1
8%
I'm not sure but I would eat cheese still.
1
8%
 
Total votes: 12

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Zombie Yeek
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#16 Post by Zombie Yeek »

Offtopic, but it seems to me the game has changed so much it should be a full version jump to 3.0.

At any rate, if you want more ring slots on your monk you can also go deathmold.

Atarlost
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#17 Post by Atarlost »

I don't think I could handle deathmold movement as a melee fighter.
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darkgod
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#18 Post by darkgod »

It changed that much ? mh
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Neil
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#19 Post by Neil »

I don't see ToME 2.2.0 being that much different from 2.1.2. Some details are different, some strategies are eliminated in favor of others, but most of the game is unchanged.

Zombie Yeek
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#20 Post by Zombie Yeek »

Perhaps I've just been too trained by Microsoft. I expect save-file incompatibility between +1 version changes, not +0.1 changes.

Altarlost, it's an interesting way to do things. Due to being a deathmold, you have to worry about how to get to the monsters or how to get the monsters to come to you. Suddenly, junkarts of aggravate monster are moderately useful.

Neil
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#21 Post by Neil »

It's funny, a few days after my last post here, I changed my mind on this.

If we press on a bit more, get a bit more stuff in, I think a ToME 3.0 wouldn't be unreasonable at all. Among other things, I think it'd be a good psychological break to force us to work harder at savefile compatibility. :-)

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