Should I Move FuryMod to TOME 3.0.0

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Should I Move FuryMod to TOME 3.0.0

Yes
7
78%
No
2
22%
 
Total votes: 9

Message
Author
darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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#16 Post by darkgod »

What files ? :)

What do I need help with .. dunno what can you do?
Do you understand the lua side ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

The Fury
Uruivellas
Posts: 727
Joined: Tue May 10, 2005 9:44 pm
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#17 Post by The Fury »

The way that everything is scripted. I won't have to play with c to get everything setup.

I can do *very* basic C, and *very* basic LUA.

The lua side for the objects and monsters makes perfect sense, though it would be nice to have a file that lists all the various commands and flags and what they do.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

#18 Post by darkgod »

That's called docs ;) it shall come ;)

As for what you can do, learn to use it, and write howtos/guides/docs for the things you've learnt :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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