Decision for 300, need opinions

Everything about ToME 2.x.x. No spoilers, please

Moderator: Moderator

Can we drop the pure text modes(do not vote until you've read the whole post please, and even better, psot why you vote for this or that)

Yes, we wantsss sdlsss yes master we wantsss it!
29
48%
No, over my cold, dead, body
12
20%
Don't care, I will always play ToME!
19
32%
 
Total votes: 60

Message
Author
petebull
Halfling
Posts: 103
Joined: Tue Jan 20, 2004 10:17 pm
Location: Dead on the dungeon floor
Contact:

#31 Post by petebull »

I voted "Don't Care".

I play gcu because it's easy to play from home or work...

But when that mode is going away, I'm sure I will find a way to play... :wink:

Johenius
Yeek
Posts: 14
Joined: Tue Jun 10, 2003 7:39 am

#32 Post by Johenius »

Um. Just a question: would changing it take out support for *console* (i.e. playing without X), or would it make it just make it impossible to play over SSH?

I don't play via SSH very often, but I *do* play on non-GUI systems from time-to-time...
"To err is human, to moo bovine"

Neil
Sher'Tul Godslayer
Posts: 2438
Joined: Sat Dec 14, 2002 7:18 pm
Location: California (or sometimes Erebor)
Contact:

#33 Post by Neil »

My plan would remove all console UIs.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

#34 Post by Crim, The Red Thunder »

This is probably a stupid question but will it disrupt the ability to play on windows/IBM systems? Thats all i ever have, and i dont want to lose ToME.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

petebull
Halfling
Posts: 103
Joined: Tue Jan 20, 2004 10:17 pm
Location: Dead on the dungeon floor
Contact:

#35 Post by petebull »

Crim: No, this does NOT affect MS Windows.


-- Well, if you are not like me who ssh's from Win to some linux box to play. But then again: I could ssh from Cygwin's X or rebooting to linux...


Johenius: http://www.libsdl.org/faq.php?action=li ... category=9
Linux:
* x11 - (default) Use the X11 windowing system
* dga - Use XFree86 DGA 2.0 for fullscreen hardware acceleration
* fbcon - Use the framebuffer console
* directfb - Use the DirectFB API
* svgalib - Use the SVGAlib API
* ggi - Use the General Graphics Interface API
* aalib - Use the Ascii Art library
You don't need X11 on Linux to use SDL.

Neil
Sher'Tul Godslayer
Posts: 2438
Joined: Sat Dec 14, 2002 7:18 pm
Location: California (or sometimes Erebor)
Contact:

#36 Post by Neil »

My plan would remove ALL UIs for ALL OSes and replace them with the single SDL UI.

The effect would be increased portability and consistency on all OSes, though.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

#37 Post by Crim, The Red Thunder »

In that case, i have no further worries.

I voted, dont care, i will play tome however.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Tabris
Thalore
Posts: 194
Joined: Fri May 23, 2003 8:02 pm
Contact:

#38 Post by Tabris »

I'm all for it as long as we can play it on the traditional (yep) ASCII mode... I would prolly play it on ASCII mode anyway. If i wanted to play Diablo, I would do so.

Neil
Sher'Tul Godslayer
Posts: 2438
Joined: Sat Dec 14, 2002 7:18 pm
Location: California (or sometimes Erebor)
Contact:

#39 Post by Neil »

My plan would support a text map, but would not be restricted to an old 7-bit character set.

Tabris
Thalore
Posts: 194
Joined: Fri May 23, 2003 8:02 pm
Contact:

#40 Post by Tabris »

Neil wrote:My plan would support a text map, but would not be restricted to an old 7-bit character set.
As in, not just a map window but actualy being able to play as if you were playing tome2 as it is now?

Atarlost
Sher'Tul Godslayer
Posts: 1973
Joined: Sat Apr 26, 2003 7:38 pm
Location: GMT-8:00

#41 Post by Atarlost »

oooh, unicode compatible ToME. I like. Will oook still be able to handle screenshots and cmovies?
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

tuirgin
Low Yeek
Posts: 6
Joined: Fri Jul 23, 2004 4:23 pm
Location: Fort Myers, FL
Contact:

#42 Post by tuirgin »

I voted `no' with a bit of hesitation -- hesitations based upon noeGNUd, not upon sdl itself. noeGNUd is certainly `nifty', but it isn't my idea of elegant. I write this primarily because while it is nice that it gives everyone what they want, it also unfortunately is equally expensive to both the bells-n-whistles craving and the ASCII demanding gamers. Here's a look at various apps on my workstation (I haven't tried this on my personal linux boxes):

Code: Select all

NetHack XP console		~ 2MB
NetHackW (gui)			~ 4MB
GTK SlashEm			~23MB
    - slashem		~ 3MB
    - gtkhack		~20MB
noeGNUd				~24MB
Since the only `graphics' I use are some glyphs from ang16.bdf or else simply the 50% gray square from more standard typefaces I'd sure hate to have to spend the resources on the graphic bloat, especially on my laptop on which I like to conserve as many resources as possible (console w/ screen, ion3, or fluxbox are my environments of choice).

The reason noeGNUd's solution is so expensive is that it makes _everything_ into a graphic tile, including text. As far as I can tell there isn't a single use of a font in the entire app. It's not at all a simple thing to plug in my own font customizations -- I'd have to render the font-map of every font I wanted to try into a tiles image and that's a pain which will most likely leave me settling, possibly unhappily, with what's there... and I still haven't yet figured out the trick to making color customizations -- I see where it's at but it's confusing and not documented in an obvious place.

What I like about it, however, is that it's very easy to resize the map display -- just zoom in or out, and it might be a simpler way to handle the extra terms I use. I wouldn't need to bother with customizing my .Xresources to set things up for different resolutions on my laptop (for with or without external monitor).

And I gotta admit I switch to tiles from time to time and play around with the 3D-ish orientations and think `cool!'... but as soon as I start actually playing the game I always eventually switch back to ASCII finding it easier to take game info in that way.

For me, noeGNUd type implementations only makes sense as a 3D-ish front-end for those wanting that sort of thing. Settling on such a UI as the only thing would be a drag unless the UI let the user scale back the resource use along with the graphical blo-- er -- nifty-ness.

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

#43 Post by Canderel »

tuirgin, I think (hope/pray) that your objections are unfounded. I've seen some screenshots of what's in development, and it makes use of the fonts in SDL extensively, and I hope that 3d things that makes the download bigger will be optional. (Though the graphic tilesets that comes with tome hasn't been optional for some time).

The SDL will probably increase the download a bit, but hopefully not past 5mb.

However, I do believe that the decisions has been made, and progress towards an SDL tome is coming along.

Neil
Sher'Tul Godslayer
Posts: 2438
Joined: Sat Dec 14, 2002 7:18 pm
Location: California (or sometimes Erebor)
Contact:

#44 Post by Neil »

1. The SDL ToME in development has nothing to do with my plan (which has been rejected by the illustrious maintainer anyway).

2. Objections to noegnud implementation issues are noted, but not likely to be relevant to ToME SDL software.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

#45 Post by darkgod »

Rejected ?
No it's been postponned for 400 with keeping in mind the ability to have a text mode still available :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply